These are the games that I’ve made, sometimes on my own, sometimes with other people. This page covers most of my ludology. If I documented making the game then I provide a link in the description to blog posts about it. For example, all of my One Game a Month games have at least one accompanying blog post.
If you’ve played a game on a mobile phone than you’ve likely played a casual game. I too like playing casual games, so I also make them. Most of these games are already available on their respective App Stores, or will be on the store soon.
“Insanely addictive” and “frustratingly brilliant”! Save lost “doges” in space by navigating through danger in AstroDoge. Use a bizarre tank-like driving mechanic that makes full use of the screen and your fingers. Game design summary to be written. It’s free and you can get now!
An endless flyer that was my first Game a Month game for 2014. It’s a simple game and you can read about the design of Gnome Oppressor.
CatLifter was inspired by the classic game Choplifter as well as kittens (which are universally agreed to be adorable). The gameplay is casual and the challenge is sickeningly cute – guide your RC helicopter to the kitten carriers where the gnomes have imprisoned your feline friends. Buy it now!
These games are ones that either push boundaries (either in games or culture) or are experiments that I set out to test myself (like bizarre coding stuff).
Stardoz is a crazy experimental biometric-driven game with Oculus Rift support. In the game you fly around in a spaceship shooting at giant floating heads and hands. It’s similar to many flying in space combat games.
This game isn’t available for purchase. It’s great for showing at game events though; feel free to contact me if you want it on display.
A tongue-in-cheek look at the philosophy stemming from German existentialists. The gameplay is abstracted and purposefully confusing. The player needs to figure out what to do – just as in life. Read about the game’s development.
Game Design Improv
This game started as an exercise created for Board Game Jam then used for my game design classes. It’s a fun and quick way to create as many game ideas as possible using randomly generated cues in game-sepecific categories. Those categories are: story, genre, mechanic, and thing.
TorGame was an alternate reality game (ARG) that used the streets of Toronto as the game board. Players had to solve a mystery of corporate espionage and supernatural threats while interacting with the normal streets of Toronto. more games coming soon!
Take on the role of a U-Boat Captain hunting for Royal Navy warships. Beware, if you sink a civilian ship you risk changing the tide of the war.
Scapa Flow is inspired by the sudden technological advances during WWI. You can read about the game’s development here.
Players follow a hypothetical mission to Mars which has run into some problems that only the players can solve. Working in teams, students act as scientists and investigators as they navigate the challenges and obstacles posed by a graphic novel.
Village of Cards
Run and election! This game explores the difficulty of running a political campaign to get elected within the Canadian electoral system. The game runs four ‘weeks’ and each week has five ‘days’ with the winner being the candidate with the most votes at the end of the fourth week. Village of Cards is a card game that challenges players to pick a strategy of going on the offensive or defensive to win the election. As the game progresses it gets harder and harder to sway voters to your side – but you can always remove your opponents’ lead.
A game focused on geography, civics, and generally getting to know the world around you. Made in partnership between Teach and Wero Creative.
As a consultant
I’ve worked on a lot of games as a design consultant for organizations and companies that either need help on their actual game or are curious about getting into the world of games. Not all projects I’ve consulted on are listed here due to disclosure arrangements.
If you need help (or looking for more information), please feel free to get in touch!
Huge Monster Worked on one of the first RTS-esque games for Facebook (yup, before Clash of Clans). It’s the game pictured to the right. You can read about it here.
Green Heroes What started as a TV series that looks at great people doing great things on behalf of the environment needed to grow into a more game-like experience. They were looking for ways to connect with viewers over mobile, plus wanted insights into how to use game-like mechanics in their call to action. More here.
Toronto Beer Quest – Along with Board Game Jam co-conspirator, David Fono, we plan an annual game as one of the challenges along the ever enjoyable event. Good beer and good fun!
SGU Consulted on an unannounced educational project in collaboration with a third party.
Do You Believe Me? The Nightingale Company was looking into ways to engage young viewers and we came up with Do You Believe Me. It’s an ARG with a story about love and loss.