Please Don’t Explode explores what it’s like to talk to a sentient bomb. If you’ve never had to talk to an explosive device before, then this game is for you!
This game demonstrates some key game design and Twine concepts and was made for instructional purposes. I built the game in Twine, which is a great tool for making interactive fiction. I hope you like Please Don’t Explode as much as the students did.
Thanks for playing, if you liked the game please share!