Reality is a Game

Game thinking from Adam Clare

Author: Adam Clare(Page 1 of 3)

Introducing Dr. Trolley and their Trolley Problem

Dr. Trolley’s Problem trailer

This video game tests your moral fortitude. Dr. Trolley’s Problem brings the classic philosophical quandaries of The Trolley Problem to life and asks you to make life or death decisions on the fly. Explore your moral fiber in ways you never imagined (or asked for)! I’ve created 50 situations that are all based on the famous trolley problem, with more coming.

I’ve been working on the game for some time and it’s finally ready for the world. Well, sort of ready. We’re launching the game on Steam Early Access to make sure that all the situations are understandable and work fine.


I’m always interested in the intersection of philosophy and games, and in particular, the trolley problem. It’s been attempted before by the likes of MIT in their creation of the Moral Machine, which I don’t think is a fun way to reach people (it is good though). My hopes with Dr. Trolley’s Problem can reach people through entertaining gameplay in a way that the more serious moral machine (and others) simulations cannot.

Many of the situations in the game are based on research into the philosophical thought experiment first postulated by Philippa Foot back in 1967. Amongst other sources, I read the excellent book Would You Kill the Fat Man? by David Edmonds. I highly recommend it since it is filled with a ton of variations of the original problem; plus it has great analysis on each one. Edmonds also co-hosts my favourite philosophy podcast, Philosophy Bites.

trolley problem cop or robber
What would you do in this situation?

Dr. Trolley’s problem is available for both Mac and PC. If everything goes to plan the game will be available on even more platforms in the future! Imagine taking the trolley problem anywhere you go…

Don’t worry this is only a game.

What are you waiting for? Get the game now:

Autopathography Game Jam

Sandra Danilovic is currently researching how games can be used for self-expression and autobiographical narratives. Autopathography is an autobiography of one’s life which deals with disease, disability, or a psychological disorder. It sounds serious, but the game itself doesn’t have to be.

To me, it sounds like this jam will create some really groovy experimental games that will hopefully push some boundaries. At the very least, it’s always nice to see games used in new ways. Signup soon as space is limited.

She wants you to participate in a small game jam that’s happening this fall :

I am currently recruiting study participants -game designers, artists, and developers- who identify with any disability, physical or mental illness, emotional trauma, or any other health issue or impairment – who would be interested in making an autobiographical game in a small Game Jam and being interviewed about the game design process. This ethics-approved qualitative research study explores the self-expressive and transformative potential of game design in building empathy and challenging negative attitudes about disability, illness or human difference.

The Game Jam will be fully accessible and organized by myself with complimentary lunch for all participants.

Also, I am willing to train any interested study volunteers in the software Twine, if they have never made a game or designed anything digital or interactive.

Details of the study and my contact info are on my blog:

If you’re new to Twine, check it out here. I’m currently making a game for the #1GAM challenge and enjoying Twine’s ease of use.

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