Really, it’s a frolicking adventure about saving “doges” while avoiding asteroids.
What is this?
I’ve been trying to release one game a month and have so far succeeded, and now I’m even ahead of schedule. AstroDoge came out of the blue one day when Ali (a co-conspirator at Wero Creative) said he wants to make a game about saving lost shibes in space. If that sentence didn’t make sense to you, that’s alright.
AstroDoge all started from our love of Dogecoin (read my post on it here) and surpassingly worked as a game. In the Dogecoin Reddit community we refer to each other as shibes because the doge dog is a shiba inu.
We began making AstroDoge the day I sent out this tweet; note the mockups on the computer and the paper prototype:
Under a month
In under a month we conceptualized the game and created a very small marketing plan for our admittedly ridiculous game. Heck, we even found time to create not one but two(!) trailers:
I usually do more detailed write-ups about the design and implementation of my #1GAM games and I’ll do so with this one in a future post. For now, you can go and enjoy the game!
If you’re a rich shibe you can send us dogecoins: DBzQb5MUoJqs8oHzuXGYoJ6XMLsLuy6z3z