Game thinking from Adam Clare

Author: Adam ClarePage 107 of 262

Using Autodesk’s 123D Catch for Game Development

The video above shows early work from a game in development called Rustclad in which the models in the game have been created using real-world artifacts. The developers are scanning objects using Autodesk’s 123D Catch, which you can see the demo of below. The software is free and is runs on iOS and PC (not Macs for some strange reason).

First of all, I feel like the future is here when stuff like this happens. It’s taken fifteen years to get from the predecessor of 123D Catch to today when we can carry the technology in our pockets. For some context, it took a small team of people to make the video below, which can now be done better using only one application today.

With the imaging technology there and free to use it was only a matter of time before an indie game developer would make a game utilizing 123D Catch. Even though the technology is workable it dosen’t mean things can go wrong, it’s easy to make an incomplete or inaccurate model.

The developers of Rustclad have a post on their development blog to what it’s like using 123D Catch and how to best capture images. They note the difficulties of getting good source images and importing them into the game.
123d capturing

How they use green screens and milk cartons is interesting unto itself.

Heck, the fact that they have gone from being digitally-trained artists to creating physical items for a digital world using advanced imaging software to scan in real objects into a game is flabbergasting. I feel like I need to travel back in time to the Frankfurt School to fully understand what’s going on or to Jean Baudrillard.

Seeing tools like 123D Catch being used this way makes me wonder what will other exciting technological developments we’ll see in the coming years. May all the old empirically based thinkers spin in the grave.

Insights Into Making and Pitching Board Games

At this year’s Board Game Jam we were lucky enough to have two professional board game designers share their knowledge. Sen Foong Lim and Jay Cormier, who are the Bamboozle Brothers made the popular games Belfort and Train of Thought.

They spoke to the attendees of Board Game Jam via Skype about what it’s like to design and sell games around the world.

  • In something akin to a questions and answers session they covered:
  • Prototyping games and getting them ready to pitch
  • What conferences and conventions are like
  • How to playtest and get good feedback
  • What level of finished art should you have in your game to show a publisher
  • The growing trend of mixing board games and digital games

We recorded their words of wisdom and you can listen to them below. Feel free to connect with them at BoardGameGeek (Sen, Jay).

You can buy Belfort at Amazon and Train of Thought at Tiny Minstrel Games.

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