Game thinking from Adam Clare

Category: BusinessPage 1 of 44

Compare Your Morals in Dr. Trolley’s Problem

Stats displayed in the trolley problem game

 

Over at Wero we just launched a BIG update to our trolley problem game: Dr. Trolley’s Problem!

You can now compare what you think is the “correct” decision to thousands of other players. Are they wrong? Are you wrong? You can now see stats on decisions you make in-game. We want to know which ones players agreed on and which ones generated differences in opinion.

We also added more problems for you to address! 20 new dilemmas which will get you thinking what should I do? More moral problems! We’ve added more scenarios where you have to make tough choices about what’s right and what’s wrong, so that we can keep expanding on this aspect of gameplay and give you more difficult decisions to make.

This is something I wanted in the game since it was pushed out the door back in 2019, yes the game is that old and we still updated it.

Developer Commentary

Games from Ontario Steam promotional image of trolley problem game

This update to the trolley problem game is timed with Games From Ontario Steam Sale. There are over  TK games and companies participating- check them all out!

As part of the promotion of Ontario made games I’ll be streaming Dr. Trolley’s Problem while providing commentary. Joining me on the first stream will be the programmer who built the stats system. 

Tune into our Steam broadcast to hear about the making of the game and the real world situations that influenced the trolley problems in the game!

 We’ll be live on Steam at the times below to play Dr. Trolley’s Problem. Follow Wero on Twitter for a reminder.

September 7th at 5pm EST

September 12th at 3pm EST

Honestly, just check Steam everyday from the 7th to the 14th to check out some great games made in Ontario. There’ll be deals and streams all week!

I’ll be hosting two bonus streams about another game Sept. 12 5pm and 13th at 4pm (more on that later).

Data Collection Privacy

We also care about privacy, so we had to build our own custom system to track all the trolley problems. 

We’re committed to making sure that our trolley problem game is as safe and secure as possible—we don’t track or store any personal information about our users. Only you see your decisions and how you compare to others. When you make a decision it’s recorded anonymously without any data attached to you.

If you’re interested in this we’ll talk about it on the first stream.


Play the Trolley Problem Now!

 

 

Know How To Pitch Your Game

For any entertainment property knowing how to pitch it is integral to getting funding, backers, and sales.

A few weeks back, Paradox did an hour long stream on how to pitch to them. If you’re thinking of pitching to Paradox then you really need to watch it – or any other studio for that matter. They go into brand building, familiarity with consumers, and they reveal that game studios propose non-strategy games (90% of all pitches get rejected!). Be sure to know what a publisher actually publishes before pitching them!

Paradox takes board games pitches on based on their intellectual property, and of course the best way to do that is to send them a copy of the game. For more on board game pitches check out the panel we did with Bamboozle Brothers at Board Game Jam.

Never just pitch an idea – show something that reveals it!

You have to be really short and concise with you pitch! Panelists on the Pitching Secrets Revealed session at GDC 2013 all agree that you should use the minimum amount of time you need to describe your game, then use any remaining time to go into more details. For example, if you have a 15 minute pitch session you should use the first 5 to deliver your pitch and the rest of the time to answer questions.

Pitch for a card game

Pitch for a card game

Similarly, at GDC Europe in 2014 Rami Ismail (from Vlambeer) gave a talk about how to sell and why it’s important to be able to do pitch well. Basically, if you don’t know how to talk about your game then you can’t sell it. And if you can’t pitch it then you can’t sell it. If you can keep the summary of your game in one sentence then that’s even better.

You can watch his talk on the GDC Vault, he starts talking about pitching at the 14 minute mark.

For creating a good pitch deck (AKA PowerPoint) see this early post about Bubble Gum Interactive’s template.

Page 1 of 44

Powered by WordPress & Theme by Anders Norén