Game thinking from Adam Clare

Tag: TorontoPage 11 of 18

Toronto After Dark is Looking for Games

The Toronto After Dark Film Festival is having an event focused on video games! Their calling it the Darkade and the need your game!

After Dark is about new horror, sci-fi, action and cult films so if you’re into any of that you should check it out, and if you have game related to any of that, submit it.

For the Darkcade we seek this year’s most unique and thrilling indie videogames that fall within our festival’s genre mandate. We want HORROR games, SCI-FI games, ACTION games and CULT games! Selected games can look forward to considerable exposure. The Darkcade will be a key part of nightly social events at this year’s festival, which expands to 9 nights and is expecting to break last year’s record of over 10,000 fans in attendance. In addition over 100 Press and Industry members also attend Toronto After Dark annually.

More information and how to submit can be found here.

Thanks to Oskar!

Serious Game Companies in Toronto by The Star

The Toronto Star recently published an article on companies creating serious games and the impact that they are having on education. I was interviewed for this piece about the work we’ve done at Wero Creative. Also interviewed was Jeremy Friedberg at Spongelab and the great work that they’ve been up to, they have a fantastic new web service for connecting educators to good interactive content.

Also interviewed is the very smart and wonderful Jennifer Jenson from York University, she has done some great work looking at gender and gaming.

Some teachers are still uncertain of how to incorporate games into the classroom, said Adam Clare, co-founder of Wero Creative, which makes educational and “just for fun” games.

Many games are inter-disciplinary, causing issues in a system that divides math, science and history into separate subjects, he said.

“Our feedback has always been, ‘This game is great. Now how do I use it in class?’” In response, Clare has created a ratings system to help teachers understand the educational value of games.

Read the full article on the Star’s website.

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