Reality is a Game

Game thinking from Adam Clare

Tag: researchPage 2 of 4

ESA Canada Releases Essential Facts 2013

Canada has the biggest per captia video game industry in the world! This and many more fun facts about the state of the Canada video games industry can be found in the just released Essential Facts 2013 which has information about Canadian studios, employees and Canadian gamers.

The report has been released by the Entertainment Software Association of Canada and if you work in video games you are going to want to look at their findings.

They go further in detail too. A new research report from Nordicity for ESAC has an in-depth analysis of the Canadian video game industry.

ARGs and Spying: Worlds Collide

It was only a matter of time that the world of war games delved into the world of intelligence. The American military has now expressed interest in using gaming for figuring out some aspects of human behaviour. Presently, the Intelligence Advanced Research Agency (IARPA) has a request for information for using alternate reality games (ARG) in the intelligence community. From the RFI for their experimental games:

IARPA is soliciting responses to this RFI in order to assess the extent to which Alternate Reality Environments (AREs)i, such as Alternate Reality Games (ARGs), may provide capabilities that allow for high-quality, externally valid social, behavioral and psychological research in near-realworld contexts.

Over at Wired they have some more information in context.

The intelligence community’s blue-sky researchers, the Intelligence Advanced Research Agency (IARPA), announced they’re seeking designers for alternate-reality games, or ARGs. It’s for work, they swear. The project, which goes by the name UAREHERE (as in “you are here”), “may provide capabilities that allow for high-quality, externally valid social, behavioral and psychological research in near-real world contexts,” according to a request for information released this week.

While the ostensible purpose of the game is to research human behavior, the specific intelligence function served here is a mystery. Nor does the agency specify who the players would be: The info request notes that recruiting and screening players will be a challenge. Another: determining whether an ARG would even work as a research tool, let alone how to design an ARG.

Go to the Danger Room!

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