Game thinking from Adam Clare

Tag: console

The Last 35 Years of Console Prices

Nintendo recently announced the realease date and the price of their new console the Wii U (Nov. 18, $300) which puts them as the first release in the next generation of console. Still no word from Sony and Microsoft.

Gamasutra ran an article that examined the price point of the new console to see how it stacked up to previous console releases. Remember the Wii sold for $250 when it came out in 2006. From that article comes this great graph:

SkyUI Improves Skyrim’s Native UI on PC

SkyUI Skyrim

Skyrim has been out for a few months now and the internet is still talking about it (which is like an eternity in internet time!). Heck, you may have noticed that the frequency of posts appearing on this blog has decreased and I blame Skyrim for this.

Anyway, I’m playing Skyrim on the PC and the stock UI is totally ridiculous because it’s clearly not designed for a keyboard and mouse. Bethesda clearly decided that they should make only one way to interact with the inventory and levelling system and that’s through a controller. I’m sure the UI is good on consoles, but the PC version is pathetic. I’ll let Rock Paper Shotgun and Armed Gamer elaborate on the bad UI.

Luckily the mod community around Skyrim has created SkyUI!

SkyUI improves the UI for PC players by adding basic things like searching and listing inventory items based on value, stolen, weight, etc.

It has turned a frustrating part of the game into something I no longer think about, which is a good thing. If you play Skyrim on the PC then you need to go get SkyUI now.

Here’s a video showing what it does:

I’ll leave it to Gamasutra to add even more issues with the UI in Skyrim.

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