Game thinking from Adam Clare

Category: DesignPage 32 of 63

Augmented Reality: An OS Attempt Plus Some Canadian News

Dekko is a new company that is trying to create an operating system (OS) for augmented reality (AR) glasses and other devices. Importantly, they don’t seem to be working on hardware and are focused on software; similar to Microsoft’s approach with Windows. Gamasutra has a good introduction to Dekko and their plans. They seem to understand the current limits of AR and are directly addressing them:

By the time the technology is released, the aim is to provide the OS with the capability to map surrounding rooms, streets and wherever else you choose to go in full 3D, and use this information to potentially reconstruct surroundings to suit each particular app.

“If a physical marker/image is needed to use the app, no one will use it twice,” explains Miesnieks. “Dekko works anywhere that your camera can see something.”

“The content needs to be truly in the world, not floating on the screen,” he continues. “Dekko’s 3D tracking and reconstruction allows game content to truly be part of the 3D world with occlusion & collisions between digital content and real structures.”

In Canada, there are some efforts to improve the world of AR. In Edmonton there is a company focused on modifying the Moverio (Andriod-based wearable tech) to be used for a training device. Being Edmonton-based they are looking into ways the AR can be used for companies working in the tar sands. Similarly, Vuzix has the same plan to go after industrial training – neither company is looking into gaming.

While we wait for this AR tech to become more accessible, the CBC has a good rundown on what’s going on in Canada when it comes to AR companies.

Thanks to Dave! Who is working a neat AR game (more on that in a couple months).

Deeper into the Realm of Fashion + Games

I’m still looking at fashion and games (previously) and have gained even more apperciation for the art of fashion and the concepts around style.

Without further ado, here’s a hodgepodge of fashion and games stuff:

Console to Closet is a website that catalogs the blending of fashion and video games into stylish and wearable outfits. Pictured is the outfit inspired by Legion from Mass Effect.
Legion!

There are some fashion elements in video games that make no sense whatsoever like female body armour. Recently, there was a post on TOR.com on the ridiculous design of protective breast plating in games (and other media). Here’s a snippet from the piece which is worth a read.

But that’s not all! Let’s say you even fall onto your boob-conscious armor. The divet separating each breast will dig into your chest, doing you injury. It might even break your breastbone. With a strong enough blow to the chest, it could fracture your sternum entirely, destroying your heart and lungs, instantly killing you. It is literally a death trap—you are wearing armor that acts as a perpetual spear directed at some of your most vulnerable body parts. It’s just not smart.

Back to the physical world, we see change there too. With new fabrics being created one can use clothing as a controller interface for digital games with Woven.

The Perfect Suit is a one hour BBC documentary thing into what makes a suit good (or bad).

Ozwald Boateng – Why Style Matters

Not really related to games, but just so you know: yes you can judge a woman by her shoes, it took a scientific study to prove it.

The Flea’s site helped me quite a bit in this process.

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