Game thinking from Adam Clare

Category: DesignPage 21 of 63

Maps and History and Getting Lost

Some people are just bad with directions, which is probably why GPS navigation units sell so well. Those devices make it so people don’t need to think. So what happens to the ability to read maps? It is assumed to degrade.

There is more than just knowing directions when it comes to understanding maps. Over at Wired there is an article on why some people are bad at reading maps. Unsurprisingly, abstract visual manipulation is needed, but so are other mental skills.

“Map use and performance is pretty intangible, all the interesting activity is happening inside the human brain,” said Lobben, who’s based at the University of Oregon. “You have to study it a variety of ways.” For her, that means a combination of lab-based tests, observing how people navigate in the real world, and employing eye-tracking equipment and brain scans.

So far she’s has found two aspects of map reading that vary considerably from one person to another. (Test yourself on them with the example images below.)

One has to do with people’s ability to shift perspective from the street-level view in front of them to the bird’s eye perspective of a map. Lobben has developed computer-based tests to assess this skill. In one (see right), subjects see a map and a street-level photograph of a place on the map. Then they have to chose which of two arrows (or neither), when placed on the map, would indicate the same direction as the person who took the photo was facing. This turns out to be a remarkably good predictor of real-life map navigation, Lobben says.

On the digital front, Crytek ran a competition called Off the Map that challenged teams to make a 3D environment of an historical place using documents from the British Library. The results are pretty cool with a team from  De Montfort University in Leicester winning the competition. They recreated 17th century London and it looks great!

The team, known as Pudding Lane Productions, has kept a great journal on what they did to make their environment stand out. In short, it was their attention to historical detail is what made their map so successful.

There are also people mapping video games and their levels in case you get lost in them.

For virtual worlds that will hopefully stay digital, there is a website dedicated to documenting those maps. VGMaps.com is your online atlas for your favourite video game classics.

If you want even more map action, check out Map Porn.

A Saga About Crushing Candy

Candy Crush Saga is a game that you have already played or have heard about because all your friends are playing it. Half a billion people have installed the game and seems to show no signs of slowing down. By the way, the game is only one year old.

How has this game got so successful when it mirrors previous games?

A lot of has to do with the look and feel of the game (it’s really well polished) and their marketing strategy works well with the game itself. Forbes has broken down five marketing reasons the game has succeeded.

Scarcity Increases Desire
Most games let you play as often and as long as you want. After all, to arbitrarily limit players would be annoying, right? As it turns out, the limits Candy Crush players have to endure are one of the key ingredients in its addictive power. Players get just five lives before they have to wait 30 minutes. Some spots in the game force a player to wait until the next day.

 

There are other reasons the game has succeeded and the brilliant minds at Overthinking It have tackled Candy Crush Saga. There, the author criticizes the game for not being game, but also that it’s more like a JRPG than anything else. Confused? You should be, but reading the article will take care of that, here’s a choice quote from it:

And suddenly the half-bored, trance-like state in which I play most rounds of Candy Crush these days makes all the sense in the world. And although Candy Crush has been compared, unfavorably, to a slot machine, I realized something else: in that dogged persistence actually will alter the odds in your favor, Candy Crush is less like an actual slot machine and more like the game that slot machine addicts think they are playing. “This machine is gonna pay out soon. I can tell.” And it actually will! Well, not pay out, exactly. But it’ll let me win. Brightly flashing lights, bells that go bingley-bongley-boop. Endorphins. All that jazz.

This makes the game come across as addictive and sure enough there is no shortage of people who claim they are addicted to Candy Crush Saga. Over at Macleans they have a Q&A with Tommy Palm, one the brains behind the game.

Q: Do you believe this game is addictive?

A: It’s optimized for fun. Players go back to the game because they enjoy doing it. In that sense, I don’t think you can compare it with addictions from other medical definitions. The social component is really important for longevity of the game. We see that with other games we have, too: Bubble Witch Saga was launched two years ago, and it’s still in the top 15 of most popular Facebook games. People continue playing it for a really long time.

 

Thanks to Nick for Overthinking It.

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