Game thinking from Adam Clare

Author: Adam ClarePage 93 of 262

Deeper into the Realm of Fashion + Games

I’m still looking at fashion and games (previously) and have gained even more apperciation for the art of fashion and the concepts around style.

Without further ado, here’s a hodgepodge of fashion and games stuff:

Console to Closet is a website that catalogs the blending of fashion and video games into stylish and wearable outfits. Pictured is the outfit inspired by Legion from Mass Effect.
Legion!

There are some fashion elements in video games that make no sense whatsoever like female body armour. Recently, there was a post on TOR.com on the ridiculous design of protective breast plating in games (and other media). Here’s a snippet from the piece which is worth a read.

But that’s not all! Let’s say you even fall onto your boob-conscious armor. The divet separating each breast will dig into your chest, doing you injury. It might even break your breastbone. With a strong enough blow to the chest, it could fracture your sternum entirely, destroying your heart and lungs, instantly killing you. It is literally a death trap—you are wearing armor that acts as a perpetual spear directed at some of your most vulnerable body parts. It’s just not smart.

Back to the physical world, we see change there too. With new fabrics being created one can use clothing as a controller interface for digital games with Woven.

The Perfect Suit is a one hour BBC documentary thing into what makes a suit good (or bad).

Ozwald Boateng – Why Style Matters

Not really related to games, but just so you know: yes you can judge a woman by her shoes, it took a scientific study to prove it.

The Flea’s site helped me quite a bit in this process.

Slot Machines: The No Armed Bandit

In the past two days I’ve been exposed to two different shows addressing slot machines. The first one was episode 78 of 99% Invisible in which they explore some of the history and psychology behind the common slot machine.

This is the first gambling-related post I’ve made and I’m usually hesitant to cover gambling issues as most time this issue comes up there is a poorly-framed debate on gambling versus other types of gaming. Still, the way the shows below talk about what they are doing with slot machines is fascinating and there are indeed similarities to other kinds of game design.

Like most things, it’s all about pattern recognition and flow.

The guest on the episode was Natasha Dow Schüll, and here is one of her talks:

The second show was from Cool Hunting and it’s a nice short video on game design from Bally Technologies.

Cool Hunting Video Presents: Bally Technologies from Cool Hunting on Vimeo.

From the video description:

Slot machines—games of purely random chance—are often seen as mechanical gambling devices and not much more. During a visit to Las Vegas, Nevada we got the opportunity to dig a little deeper with Bally Technologies’ Director of Game Development, Brett Jackson. He gave us some insight into the surprisingly complex innovation, psychology and design behind the slot machines that illuminate so many casino floors.

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