Game thinking from Adam Clare

Author: Adam ClarePage 59 of 262

An Internet Mystery: What is Cicada 3301

Cicada 3301

This image showed up on various image boards in January of 2012 and it caught people’s imagination. Joel Eriksson recorded his adventure looking into the mystery and it feels like it could be the start of an Alternate Reality Game (ARG). Or is it?

According to this article on Cicada 3301 there is potentially a lot more to this than meets the eye. That article is also the best synopsis of this bizarre mystery.

“This is a dangerous organisation,” he concluded, “their ways are nefarious.” With no other clues, it was also asssumed by many to be a recruitment drive by the CIA, MI6 or America’s National Security Agency (NSA), as part of a search for highly talented cryptologists. It wouldn’t have been the first time such tactics had been used.

Back in 2010, for example, Air Force Cyber Command – the United States’ hacking defence force, based at Fort Meade in Maryland – secretly embedded a complex hexadecimal code in their new logo. Cybercom head Lt Gen Keith Alexander then challenged the world’s amateur analysts to crack it (it took them three hours). And in September this year, GCHQ launched the “Can You Find It?” initiative– a series of cryptic codes designed to root out the best British cryptographers. As GCHQ’s head of resourcing Jane Jones said at the time, “It’s a puzzle but it’s also a serious test – the jobs on offer here are vital to protecting national security.”

It could be a recruitment tool, but I like Reddit user Glizzard’s take. In the same thread, user Mirus provides helpful links to understand the past of Cicada 3301:

More info:

2012 Part 1 Part 2

2013 Part 1 Part 2

The discussion over at MetaFilter is concerned more about ski resorts than the mystery at large.

Will you solve the Cicada 3301 puzzle in 2014?

A Saga About Crushing Candy

Candy Crush Saga is a game that you have already played or have heard about because all your friends are playing it. Half a billion people have installed the game and seems to show no signs of slowing down. By the way, the game is only one year old.

How has this game got so successful when it mirrors previous games?

A lot of has to do with the look and feel of the game (it’s really well polished) and their marketing strategy works well with the game itself. Forbes has broken down five marketing reasons the game has succeeded.

Scarcity Increases Desire
Most games let you play as often and as long as you want. After all, to arbitrarily limit players would be annoying, right? As it turns out, the limits Candy Crush players have to endure are one of the key ingredients in its addictive power. Players get just five lives before they have to wait 30 minutes. Some spots in the game force a player to wait until the next day.

 

There are other reasons the game has succeeded and the brilliant minds at Overthinking It have tackled Candy Crush Saga. There, the author criticizes the game for not being game, but also that it’s more like a JRPG than anything else. Confused? You should be, but reading the article will take care of that, here’s a choice quote from it:

And suddenly the half-bored, trance-like state in which I play most rounds of Candy Crush these days makes all the sense in the world. And although Candy Crush has been compared, unfavorably, to a slot machine, I realized something else: in that dogged persistence actually will alter the odds in your favor, Candy Crush is less like an actual slot machine and more like the game that slot machine addicts think they are playing. “This machine is gonna pay out soon. I can tell.” And it actually will! Well, not pay out, exactly. But it’ll let me win. Brightly flashing lights, bells that go bingley-bongley-boop. Endorphins. All that jazz.

This makes the game come across as addictive and sure enough there is no shortage of people who claim they are addicted to Candy Crush Saga. Over at Macleans they have a Q&A with Tommy Palm, one the brains behind the game.

Q: Do you believe this game is addictive?

A: It’s optimized for fun. Players go back to the game because they enjoy doing it. In that sense, I don’t think you can compare it with addictions from other medical definitions. The social component is really important for longevity of the game. We see that with other games we have, too: Bubble Witch Saga was launched two years ago, and it’s still in the top 15 of most popular Facebook games. People continue playing it for a really long time.

 

Thanks to Nick for Overthinking It.

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