Game thinking from Adam Clare

Author: Adam ClarePage 42 of 262

Accessibility Jam: Raising Awareness Of Disabled Gamers

Accessibility Jam (May 11 – June 1) is a new game jam that focuses on designing games for people with disabilities. Any disability is welcome to be addressed, their categories are: cognitive, hearing, vision, motor, and inclusivity.

The organizers of the event are quick to point out that designing a game for a disabled person isn’t more expensive or time consuming. It just requires a shift in approach:

A great deal can be achieved through simple design choices, based on two key principles:

  • Communicating information in multiple ways such as icons, colour, or text as well as speech.
  • Offering players some flexibility in how they play such as difficulty settings or remappable controls.

The better game designers are at communicating what their game is the better their games can be and Accessibility Jam well help designers hone their skills.

Indie Statik has an article on the jam with more context.

The folks running the Accessibility Jam understand that not all game developers come automatically equipped with the sensitivity and know-how to design something fitting the guidelines. Part of the jam is a learning opportunity, after all, and so they’ve provided a list of resources and tips participants can consult. This list includes links to helpful guides via theAbleGamers Foundation, relevant GDC talks and more.

Official site.

Great Article On Preparing For A Game School

Teaching in a game design program I see all types of students from the ill-prepared to the super-keen. Regardless of where one might be on that spectrum, it’s worth reviewing and thinking about 10 things you need to know before starting at a game school.

It’s a seriously good breakdown of what students should know and do prior to starting at a game school. Indeed, many of the points raised are relevant well beyond time spent learning.

Here’s a snippet from number three:

3. Determine the specific field you want to get into
Many students falsely equate ‘game design’ with ‘game development’, and think that it covers art, programming or even project management. These are all significantly different jobs, and need different skills to succeed!

Given how short and focused most game courses are, narrowing down your targeted field before school will help immensely. If you have a hard time deciding, don’t fret – enroll in a course that is at least 2 years long. These programs often have an introductory semester or two where you can try different fields, and then narrow down from there.

Thanks to Tara!

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