Game thinking from Adam Clare

Author: Adam ClarePage 166 of 262

ZED.TO at Toronto Fringe Festival

I’ve been keeping a close eye on what the ZED.TO folks have been up to and their most recent event is something worth experiencing. It’s a theatrical performance that carries the story of ByoLogyc and the impending end of the world further along.

The performance is called Byologyc: Where You Become New and it is an immersive interactive piece of theatre that feels like a corporate event. ByoLogyc has a new product they want to promote, and they want you involved. If you’re in Toronto then I highly recommend going to see this!

The best description of what the play really is about is captured in this review at Mooney on Theatre.

ByoLogyc is not a play, it’s an experience. It takes viral marketing and interactive sharing to a whole other level. From the introductory phone call and the separate info line you’re encouraged to call to the hands on experience inside the event. From the need to think fast and speak up when asked to progress the experience to signing up online for the VIP program and speaking to the characters over Twitter and on the forums.

Your experience grows the more you interact. You are not bored when you participate. You are a vital and integral part of the show. The fourth wall does not end in front of you, it extends and ends behind you so it is up to you as an attendee not to break that experience.

You don’t need to know about anything in the story that has happened prior to the play, but it can make the experience more fun. The ZED team has done a good job of providing all that info in one spot on their homepage.

The show runs every night at 7:30pm until July 15th at the Annex WreckRoom at Bloor and Bathurst. Pro tip: be there for 7:15. You can get tickets are the door or order online via the Fringe’s site (be warned, the site is horrendous).

Valve Announces Steam Greenlight

Fresh on the heels of releasing Filmmaker, Valve has announced a new way for independently released games to get on Steam. Greenlight is a fundamentally new approach for how games get on Steam based on how much the community wants the game to be released on the distribution service.

How does this differ from other store’s submission processes?
The prime difference is the size of the team that gets to decide what gets released. For many stores, there is a team that reviews entries and decides what gets past the gates. We’re approaching this from a different angle: The community should be deciding what gets released. After all, it’s the community that will ultimately be the ones deciding which release they spend their money on.

Basically, once Steam OK’s the game from a technical standpoint it’s up to the game to get itself green lit by Steam users at large. The idea is to get more diverse games on Steam faster, and more openly.

This could mean that developers will have to spend more time promoting their game (which would likely be still in development) instead of making the game. Overall, this new approach makes me worried that only teams with vast social reach will succeed on team.

Ironically, couldn’t that actually increase the barrier to entry for startup studios?

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