I’m always looking at the intersection between education and the world of gaming and I just came across what Katrin Becker refers to as the “magic bullet” of evaluating educational games. The argument, as a I can understand from the powerpoint alone, is not too convincing but it does serve as a good introduction of the inherent problems of educational gaming.
My favourite part has to be “MUST avoid repeat of Edutainment Era”.
Magic bullet talk-queens-2
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