Reality is a Game

Thoughts on the evolving game world around us.

Runbow is Available Now!

Runbow is now available for download on the Wii U and you should go get it!

The game has been made by graduates from the game design program I teach in at George Brown College. It’s been wonderful seeing this group of (former) students go from wandering into the classroom in 2013 to a game released on Nintendo’s Wii U in 2015.

It’s amazing to see Runbow grow from a nugget of an idea to win Level Up in 2014 and now seeing it released on a console.

You can get the game on the eShop and can be yours for the great price of $14.99!

Runbow on Nintendo’s site and the official Runbow site.

First Person Shooter On Chatroulette

Chatroulette is a website that connects strangers to, well, chat. That isn’t always the case though (be warned!) and some people took the website and mixed it with some interactive fun.

This is a really neat merger of interactive mediums:

  • a chat website
  • video game tropes
  • live actors
  • streaming video
  • obviously, spread over the web

Here’s how they made it:

Via reddit.

DiGRA 2015 Keynote Presentations

DiGRA runs a conference ever year investigation the world of gaming. The DiGRA 2015 conference was themed around the diversity of play and they recently put the keynotes online.

Two presentations were particularly interesting and I figured I’d share them here.

This first talk is actually the final one of the conference. He says that games are framed uncertainties and explores that concept in a rather intriguing way. He actually asks the question “what makes this madness so enjoyable?”

DiGRA2015 – KEYNOTE – Markus Rautzenberg – Ludic Epistemology in an Age of new Essentialisms from Centre for Digital Cultures on Vimeo.

Markus Rautzenberg “Ludic Epistemology in an Age of new Essentialisms”
Markus Rautzenberg is a German philosopher currently working at Freie Universität Berlin. In 2007 he received his doctorate degree in philosophy with a thesis on a ‘Theory of Perturbation’. He received a DFG-doctoral scholarship at the graduate school ‘The Staging of the Body’ and a DFG-postdoctoral fellowship at the international graduate school ‘Interart’. His main fields of research are media theory, picture theory, aesthetics, the relation of iconicity and knowledge, epistemology and game studies.

In this next talk I really like the connection between delivering narrative while having cohesive and complementary game mechanics. I don’t agree with everything she goes into, particularly around The Stanley Parable, regardless it’s a neat presentation.

DiGRA2015 – KEYNOTE – Astrid Ensslin – Videogames as Unnatural Narratives from Centre for Digital Cultures on Vimeo.

Astrid Ensslin “Videogames as Unnatural Narratives”
Astrid Ensslin is a Professor of Digital Culture and Communication at Bangor University (UK). Her research sits at the interface between videogames and electronic literature, and she is currently running an AHRC-funded project on ‘Reading Digital Fiction’ (with Sheffield Hallam University and various non-academic organizations). Her main publications are ‘Literary Gaming’ (MIT Press, 2014), ‘The Language of Gaming’ (Palgrave, 2011) and ‘Canonizing Hypertext’ (Continuum, 2007).

You can view the rest here.

Come Play Stardoz at Maker Festival Toronto

Stardoz with Oculus Rift

Maker Festival Toronto is happening this weekend (August 1&2) and it’s FREE!

I’ll be showing Stardoz complete with Oculus Rift support. I’ve modified the game quite a bit since the last time I showed it and it’s even more fun! Come on down and play Stardoz and all the other really cool projects that all the crazy makers have created.

Stardoz with Oculus Rift warp

If you’re curious here’s a partial list of what I changed:
-Enemy spawn rate
-Timer display
-Weapon performance
-AI vastly improved
-More SFX
-Easier to navigate menu (no head rotation needed)

Pictures of the Maker party last week:

   
   

Page 1 of 125

Powered by WordPress & Theme by Anders Norén

%d bloggers like this: