Reality is a Game

Game thinking from Adam Clare

Places to Explore for Brands in the Mobile Space

The Microsoft tag blog has posted seven areas that brands should explore in the mobile space. Most of the points are the standard area that people working in mobile look at (augmented reality and location-specific stuff) but one point brought up is one I don’t normally think about.

Compliance/CRM Gaming

A major concern in the pharma/health industry is compliance of product usage. A common reaction from marketers is to set up voluntary email or text reminders. But what tends to happen over time is the consumer becomes annoyed by standard messaging that merely reminds them they’re deficient. Not a mood any brand wants to be associated with. What if the industry could move consumers from a feeling of “I’m different” to “I’m special” using games?

Bayer introduced the Didget blood glucose meter that plugs into a Nintendo DS and rewards kids with games for consistent testing. So, when a 14-year-old boy who’s recently discovered he’s diabetic experiences feelings of inadequacy and even daily compliance refusal sets in, a brand stepped in to make him feel exclusive. Think how your brand can use gaming to keep your loyal customers over-time.

Consumer response: “I’ll stay loyal knowing that with repeat usage or purchases of products I’m getting more than just the product.”

Using mobile devices to keep in contact with your consumers isn’t new itself, but attaching it to a larger experience beyond the traditional brand is. The gamification process will likely be problematic for most brands, but anything is possible right?

Mobile Flash is Dead

This was inevitable, Flash for mobile browsers is coming to an end and Adobe will be focusing mobile efforts to HTML5. Some guy named Steve Jobs got lambasted for pretty muchpredicting this last year, looks like he was right. Here’s my favourite part:

Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.

For those of you who loved Flash on mobile don’t fret (you’ll still fret), Adobe will continue support for existing mobile Flash apps:

Our future work with Flash on mobile devices will be focused on enabling Flash developers to package native apps with Adobe AIR for all the major app stores. We will no longer continue to develop Flash Player in the browser to work with new mobile device configurations (chipset, browser, OS version, etc.) following the upcoming release of Flash Player 11.1 for Android and BlackBerry PlayBook. We will of course continue to provide critical bug fixes and security updates for existing device configurations. We will also allow our source code licensees to continue working on and release their own implementations.

Adobe’s announcement of the death of Flash on mobiles can be found on their official blog.

Still, my biggest question is what will happen to the Apple App Store when everything is HTML5 why make it an app? There are many good reasons, but I do wonder if the app store’s days of monopoly on iOS app distribution are numbered. Ugh, maybe I’ll put more thought into this another day.

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