Game thinking from Adam Clare

Tag: UI

An Introduction for Designing for the Web

This is a presentation I gave as an intro to designing for the web. Like all presentations I do, this one is written to be fleshed out verbally so if you’re just reading the slides you’ll be missing a lot.

This is online for some students who missed the presentation.

The presentation goes over how to write for an online audience and design the layout of your site to reflect online patterns. The presentation ends with a look at user flow, in class we mapped out an example user flow that is not covered here. One more thing that isn’t covered is our look at A/B testing.

SkyUI Improves Skyrim’s Native UI on PC

SkyUI Skyrim

Skyrim has been out for a few months now and the internet is still talking about it (which is like an eternity in internet time!). Heck, you may have noticed that the frequency of posts appearing on this blog has decreased and I blame Skyrim for this.

Anyway, I’m playing Skyrim on the PC and the stock UI is totally ridiculous because it’s clearly not designed for a keyboard and mouse. Bethesda clearly decided that they should make only one way to interact with the inventory and levelling system and that’s through a controller. I’m sure the UI is good on consoles, but the PC version is pathetic. I’ll let Rock Paper Shotgun and Armed Gamer elaborate on the bad UI.

Luckily the mod community around Skyrim has created SkyUI!

SkyUI improves the UI for PC players by adding basic things like searching and listing inventory items based on value, stolen, weight, etc.

It has turned a frustrating part of the game into something I no longer think about, which is a good thing. If you play Skyrim on the PC then you need to go get SkyUI now.

Here’s a video showing what it does:

I’ll leave it to Gamasutra to add even more issues with the UI in Skyrim.

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