Game thinking from Adam Clare

Tag: storytellingPage 2 of 3

One Way Pixar Tells Stories

Pixar, that ever lovable, movie company tells some pretty great stories. One person has collected a great list of how Pixar writes a great story.

From the list of 22(!) story points here’s numbers 4 through to 7:

#4: Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.

#5: Simplify. Focus. Combine characters. Hop over detours. You’ll feel like you’re losing valuable stuff but it sets you free.

#6: What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?

#7: Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.

If you’re interested in how to generally get a grasp on how to make your story engaging and worthwhile you ought to check out the list.

Turning Neuromancer into a Game and Film

At a TIFF Nexus event there was a great panel on how the upcoming Neuromancer film and game are being developed in sync with one another. The panelist cover the business and creative side of adopting a book to other mediums as well as the difficulties in developing both at the same time.

I had problems with the video so here’s a direct link.

If you don’t know William Gibson’s Neuromancer you can buy it here
or get a copy from your local library.

Page 2 of 3

Powered by WordPress & Theme by Anders Norén

%d bloggers like this: