Game thinking from Adam Clare

Tag: IGDA

The Ending of Last of Us and More from Writer Neil Druckmann

Neil Druckmann is a Creative Director and Writer at Naughty Dog who was one of the great minds behind The Last of Us. The Toronto chapter of the IGDA brought Druckmann into the city for a fantastic talk about his work on The Last of Us and his thoughts on how women are portrayed in the games industry. The event was recorded and you can watch it here:

The IGDA Toronto Chapter Committee is extremely pleased to kick-off the 2013/2014 season with a very special event!

In writing The Last of Us Naughty Dog set out to raise the bar of character-driven videogame narratives. Neil Druckmann, Creative Director and Writer of The Last of Us, will deconstruct several iterations of the story, explaining why the narrative needed to constantly evolve over the course of production.

Neil Druckmann is the Creative Director and Writer of The Last of Us. He previously worked as Designer and Co-writer on Uncharted: Drake’s Fortune and Uncharted 2: Among Thieves. Neil is also the writer and creator of the graphic novel, A Second Chance at Sarah.

Thanks to Andy Borkowski of AM 640 for recording the event for us!

Watch the IGDA Toronto on Freemium Business Models

The most recent IGDA Toronto event was called Dr. Gamelove, or: How I Learned to Stop Worrying and Love Freemium and they posted the panel conversation from it online.

Love it or hate it, many have a strong opinion on freemium and September’s IGDA Toronto panel is no exception. Join us on September 25th as we present a group of industry experts in Dr. Gamelove or How I Learned to Stop Worrying and Love Freemium to discuss the implications of this controversial financial model.

Our panelists include Trevor Fencott (bitheads/Playbrains), Rob Sandberg (Fuse Powered), Andy Smith (Get Set Games) and Nathan Vella (Capybara Games) and they’ll delve into the pros and cons of this much-discussed model and whether it’s here to stay.

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