Game thinking from Adam Clare

Tag: engine

Unity 4 is Looking Good

It looks like this year could see some really nifty developments in the world of game engines. I’ve already looked at Unreal Engine 4 and now Unity 4 news has been announced.

Here’s a fellow with a super-popped collar that explains some of the new things in Unity:

The new character animation technology looks rather promising and may make it easier to produce crowds and make them look real. There is a focus on improving workflows for studios in Unity 4 – including a Linux build!

There’s a whole load of new features including exporting to Flash (still no HTML5) and DirectX 11 support. What I’d really love to see is a visual editor included by default.

Unity 4 should be released in the last quarter of 2012.

Unity comes is available in multiple flavours and you can find out which suits you best here.

Unreal Engine 4 Looks Impressive

I am excited for the release of Unreal Engine 4; just look at this:

Remember though that a fun game is a result of the mechanics and not the graphics. I just hope that Unreal Engine 4 makes it as easy as it looks for people to quickly build and test new game mechanics.

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