Game thinking from Adam Clare

Author: Adam ClarePage 66 of 262

The Ending of Last of Us and More from Writer Neil Druckmann

Neil Druckmann is a Creative Director and Writer at Naughty Dog who was one of the great minds behind The Last of Us. The Toronto chapter of the IGDA brought Druckmann into the city for a fantastic talk about his work on The Last of Us and his thoughts on how women are portrayed in the games industry. The event was recorded and you can watch it here:

The IGDA Toronto Chapter Committee is extremely pleased to kick-off the 2013/2014 season with a very special event!

In writing The Last of Us Naughty Dog set out to raise the bar of character-driven videogame narratives. Neil Druckmann, Creative Director and Writer of The Last of Us, will deconstruct several iterations of the story, explaining why the narrative needed to constantly evolve over the course of production.

Neil Druckmann is the Creative Director and Writer of The Last of Us. He previously worked as Designer and Co-writer on Uncharted: Drake’s Fortune and Uncharted 2: Among Thieves. Neil is also the writer and creator of the graphic novel, A Second Chance at Sarah.

Thanks to Andy Borkowski of AM 640 for recording the event for us!

I’m Speaking at Captivate Conference in Austin Next Week

Next week I’ll be in Austin Texas at the Captivate Conference, which is a conference exploring the intersections of media. My talk will be on how to ensure you’re using the right medium to tell your story.

I’ll explore examples of entertainment products that made good and bad use of their medium and how well they were converted to another medium.

The conference schedule looks great and I’m excited to be a part of it!

About the conference:

The blurring of creative titles is already happening. People who work in digital entertainment move between film, games, mobile and music throughout their careers. Captivate is bringing together these creative industries to make connections, learn and solidify as a community. Our technology conferences are both cutting edge and rooted in years of creative history.

  • See the latest technology and cutting edge projects at the Captivate Expo
  • Learn from industry leaders in keynote sessions, workshops, panels and presentations
  • Master classes and workshops taught by innovators and thought leaders
  • Hear from the researchers at the forefront of these fields
  • Hear the most recent ways that film and games converge and cross-pollinate

Page 66 of 262

Powered by WordPress & Theme by Anders Norén