This TED talk is by two designers who explore what makes a fun game and provide some insights on how to make something fun. The talk is enthusiastic and, if you’re like me, you’ll want to pick up the game design you’ve been working on right after watching this.
What is “fun”? Modern board game designers Kevin Spak and Sam Liberty unpack this mysterious word in new ways, and usher in a boom of innovation that pushes the limits of cardboard chips and wooden bits.
Mihaly Csikszentmihalyi’s idea of flow comes up a lot when discussing games. The goal, after all, is to get the player full engaged in your game and doing so ideally puts them in a state along the lines of ‘flow’.
I’ve collected here a few things that can get you started down the path of understanding what flow is all about.