Game thinking from Adam Clare

Author: Adam ClarePage 161 of 262

Another Good TED Talk on Game Design

This TED talk is by two designers who explore what makes a fun game and provide some insights on how to make something fun. The talk is enthusiastic and, if you’re like me, you’ll want to pick up the game design you’ve been working on right after watching this.

What is “fun”? Modern board game designers Kevin Spak and Sam Liberty unpack this mysterious word in new ways, and usher in a boom of innovation that pushes the limits of cardboard chips and wooden bits.

A Short Introduction to “Flow”

Mihaly Csikszentmihalyi’s idea of flow comes up a lot when discussing games. The goal, after all, is to get the player full engaged in your game and doing so ideally puts them in a state along the lines of ‘flow’.

I’ve collected here a few things that can get you started down the path of understanding what flow is all about.

Because you’re reading this on the internet you’ll probably want the Wikipedia article on flow.

You can also start here with a summary of the psychology of flow in under 300 words.

A snippet:

When you’re in a flow state:

  • an hour can pass in the blink of an eye,
  • you feel what you are doing is important,
  • you’re not self-conscious,
  • action and awareness merges,
  • you feel in full control,
  • and the experience is intrinsically rewarding

Here’s Mihaly Csikszentmihalyi himself delivering a TED talk on flow:

Got all of that? There’s the final piece in all of this and it’s the original paper on the subject, FLOW: The Psychology of Optimal Experience.

Page 161 of 262

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