Game thinking from Adam Clare

Author: Adam ClarePage 159 of 262

Half of American Adults are on Their Mobiles While Watching TV

There are some great shows on TV like Game of Thrones and Breaking Bad which I find requires my undivided attention. Other shows, in fact most shows I enjoy, don’t get me nearly as absorbed nor do they all need my constant attention (I’m looking at you Modern Family). To be clear: my opinion on TV shows doesn’t stem from whether or not they take all my focus.

Turns out, most Americans don’t give shows all their attention either: 52% are on their mobiles while ‘watching’ TV. Pew Internet Research did the research and found among other things that only 38% of people tune out commercials by checking their mobile. I’m amazed people watch them in the first place.

Taken together, that works out to 52% of all adult cell owners who are “connected viewers”—meaning they took part in at least one of these activities in the 30 days preceding our survey.2 Young adults in particular stand out for their embrace of multi-screen viewing experiences, as some 81% of mobile owners ages 18-24 reported using their cell phones during televised programming in the preceding 30 days.

I know this isn’t directly game related; however, it is interesting seeing that people seem to move towards interactive experiences while getting a passive one.

Serious Game Companies in Toronto by The Star

The Toronto Star recently published an article on companies creating serious games and the impact that they are having on education. I was interviewed for this piece about the work we’ve done at Wero Creative. Also interviewed was Jeremy Friedberg at Spongelab and the great work that they’ve been up to, they have a fantastic new web service for connecting educators to good interactive content.

Also interviewed is the very smart and wonderful Jennifer Jenson from York University, she has done some great work looking at gender and gaming.

Some teachers are still uncertain of how to incorporate games into the classroom, said Adam Clare, co-founder of Wero Creative, which makes educational and “just for fun” games.

Many games are inter-disciplinary, causing issues in a system that divides math, science and history into separate subjects, he said.

“Our feedback has always been, ‘This game is great. Now how do I use it in class?’” In response, Clare has created a ratings system to help teachers understand the educational value of games.

Read the full article on the Star’s website.

Page 159 of 262

Powered by WordPress & Theme by Anders Norén