Really, it’s a frolicking adventure about saving “doges” while avoiding asteroids.
What is this?
I’ve been trying to release one game a month and have so far succeeded, and now I’m even ahead of schedule. AstroDoge came out of the blue one day when Ali (a co-conspirator at Wero Creative) said he wants to make a game about saving lost shibes in space. If that sentence didn’t make sense to you, that’s alright.
In under a month we conceptualized the game and created a very small marketing plan for our admittedly ridiculous game. Heck, we even found time to create not one but two(!) trailers:
I usually do more detailed write-ups about the design and implementation of my #1GAM games and I’ll do so with this one in a future post. For now, you can go and enjoy the game!
If you’re a rich shibe you can send us dogecoins: DBzQb5MUoJqs8oHzuXGYoJ6XMLsLuy6z3z
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