Reality is a Game

Game thinking from Adam Clare

ePawn Merges Board and Digital Games

 Recently I wrote about the appeal of the physical aspect to board games compared to the equivalent game on the iPad.

It’s timely that I just found out about the ePawn, which looks to connect the digital and tactile realms of gaming in a cohesive experience. From their site:

Real objects
Get back to real feelings, touch real objects and use them as the most natural interface with a system.
Instead of having 3D screens, have real objects on a screen: is there any better 3D than real 3D?
Real Time
ePawn’s tracking solution is fast.
Objects are seamlessly tracked by the system and they can even be used as devices for action games

Check it out in action:

ePawn is looking for a release in the second half of 2012 and until then all we can do is speculate. There are so many questions I have for ePawn, well I’ll just have to wait. So it goes.

I was surprised to find out that they aren’t using RFID and have created their own propriety system of unit detection and placement.

Have Gun, Will Travel

have gun will travel Do you need a little extra cash and are good at playing video games? Here’s the job for you: be a gun for hire on Battlefield 3.

Some enterprising individuals are posting on Craigslist to provide protection for you and help you play online FPS games. Modern day guns for hire!

Under the heading “I will take bullets for you for half an hour for £5,” Smith summarized how his service works:

“I will be by your side the entire time and will fight for you, keeping enemies away from you, protecting you when you snipe, even SACRIFICING MY LIFE to save yours,” he wrote.

“Essentially,” Smith tells me, “I become the client’s buddy in the game. I won’t go for kills of my own, only when necessary to stop the client’s ‘life’ being cut short.”

And Smith was good to his word. Earlier this month I hired the teen to escort me through 30 minutes of Battlefield 3 online matches on the Xbox 360. We met up online and appeared together on the battlefield.

Smith took plenty of bullets for me, becoming a sort of human shield during the many times I wasn’t observant enough to notice an enemy drawing a bead on me. He was even more useful as an in-game guide. He was a sort of Battlefield 3 golf pro, suggesting weapons, equipment and play styles to me over headphones as we played.

Read the full piece at Kotaku.

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