Game thinking from Adam Clare

Tag: RTS

Play Dune II Online – Classic RTS

Somebody has built the classic real time strategy (RTS) game Dune II so it can be played online! I thought today was going to be a productive one – not anymore!

I played this as a kid and I have fond memories of the game, little did I know at the time that it was the quintessential RTS that all RTS games would stem from. Wikipedia’s Dune II page has this nice list of elements from Dune II that first appeared in the game which have since gone on to be included in later RTS games:

  • A world map from which the next mission is chosen
  • Resource-gathering to fund unit construction
  • Simple base and unit construction
  • Building construction dependencies (technology tree)
  • Mobile units that can be deployed as buildings
  • Different sides/factions (the Houses), each with unique unit-types and super weapons
  • A context-sensitive mouse cursor to issue commands (introduced in the Mega Drive/Genesis version)

The online version uses OpenDUNE which is an open sourced version of the game.

So if you haven’t yet done so, go play Dune 2 online now!

Via Reddit.

Mental Gymnastics in StarCraft 2

Mark Blair is doing something really cool: he’s looking into why some people are better at StarCraft than others. He’s started an academic analysis (with a lot of other people) of what’s going on in the brains of StarCraft 2 players in a project aptly called SkillCraft.

The future seems bright for StarCraft players as they may well be ready-trained for helping emergency services. From SkillCraft’s information website:

It appeared to us that RTS games provide a unique opportunity to better understand the cognitive processing involved in dynamic real-time resource management scenarios. Current interfaces for emergency management information systems (including both those in use and those under development) are not that different from the StarCraft 2 GUI.

Why StarCraft you ask? Well it’s one complicated game that requires so much knowledge of how the game works on every level from units to production rates. Toss in the fact that there are multiple species and you can basically control everything with hotkeys and you have a game so complex that RTS players of yore would be like a deer in headlights.

Here’s a capture of Prime Clan in a recent battle against Team Fnatic. (non-English commentary):

Team Prime vs Team Fnatic @ Korean…

In this Scientific American article about how games are changing psychological analysis, Blair explains:

“I can’t think of a cognitive process that’s not involved in StarCraft,” says Mark Blair, a cognitive scientist at Simon Fraser University. “It’s working memory. It’s decision making. It involves very precise motor skills. Everything is important and everything needs to work together.”

The article goes on to mention that the notion that gamers are only good at a game and don’t (or can’t) apply that skill set elsewhere is incorrect.

Early results suggest that gamers may have faster visual reaction times, enhanced visuomotor coordination, and heightened ability to visualize spatial arrangements. They may also be better at rotating an object in their minds and may distinguish more deftly between the trajectories of moving objects. Players might also have an edge when paying attention to several objects at once.

The world of using games as a tool to improve our understanding of our brains works is growing as is our ability to understand what gaming means to the brain. At the very least we may get even better, faster, stronger(?), StarCraft players.

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