Game thinking from Adam Clare

Tag: MIT

Introducing Dr. Trolley and their Trolley Problem

Dr. Trolley’s Problem trailer

This video game tests your moral fortitude. Dr. Trolley’s Problem brings the classic philosophical quandaries of The Trolley Problem to life and asks you to make life or death decisions on the fly. Explore your moral fiber in ways you never imagined (or asked for)! I’ve created 50 situations that are all based on the famous trolley problem, with more coming.

I’ve been working on the game for some time and it’s finally ready for the world. Well, sort of ready. We’re launching the game on Steam Early Access to make sure that all the situations are understandable and work fine.

Inspiration

I’m always interested in the intersection of philosophy and games, and in particular, the trolley problem. It’s been attempted before by the likes of MIT in their creation of the Moral Machine, which I don’t think is a fun way to reach people (it is good though). My hopes with Dr. Trolley’s Problem can reach people through entertaining gameplay in a way that the more serious moral machine (and others) simulations cannot.

Many of the situations in the game are based on research into the philosophical thought experiment first postulated by Philippa Foot back in 1967. Amongst other sources, I read the excellent book Would You Kill the Fat Man? by David Edmonds. I highly recommend it since it is filled with a ton of variations of the original problem; plus it has great analysis on each one. Edmonds also co-hosts my favourite philosophy podcast, Philosophy Bites.

trolley problem cop or robber
What would you do in this situation?

Dr. Trolley’s problem is available for both Mac and PC. If everything goes to plan the game will be available on even more platforms in the future! Imagine taking the trolley problem anywhere you go…

Don’t worry this is only a game.

What are you waiting for? Get the game now:

A Slower Speed of Light Lets You Explore Light Speed

A Slower Speed of Light is a game created by the MIT Game Lab that helps people understand the effects of relativity at insanely high velocities. It is a super trippy game all based on reality, check out the trailer:

It’s fun to play through and the complexity of the game does increase. One thing I found pretty neat is once you get going fast enough parts of the world are literally invisible because the light emitting from that area hasn’t caught up with you yet.

It can be played on a Mac or a PC.

A Slower Speed of Light is a first-person game prototype in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. Custom-built, open-source relativistic graphics code allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect (red- and blue-shifting of visible light, and the shifting of infrared and ultraviolet light into the visible spectrum); the searchlight effect (increased brightness in the direction of travel); time dilation (differences in the perceived passage of time from the player and the outside world); Lorentz transformation (warping of space at near-light speeds); and the runtime effect (the ability to see objects as they were in the past, due to the travel time of light). Players can choose to share their mastery and experience of the game through Twitter. A Slower Speed of Light combines accessible gameplay and a fantasy setting with theoretical and computational physics research to deliver an engaging and pedagogically rich experience.

Via Rock Paper Shotgun.

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