Game thinking from Adam Clare

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Health and Video Games

Health care is an ever-expanding industry so it makes sense that the world of games and health will intersect.

For an introduction to the complexities of health care in the developed world and how we can start seeing how games can impact it watch this keynote by Ben Swayer at the most recent Games for Health – Europe conference.

General care

When it comes to general care there have been some attempts like WiiFit that brought the idea of games connected to health to the mainstream. The connection between professional game designers and health care practitioners can better bridge the divide between for-profit and for-health care. The ideal is people play games that are fun in itself, and it just so happens that the games are about (or for) healthy living.

Wii Fit in action:

There’s also games that help people stay fit through activity:

Zombies, Run is perhaps the best example of this:

Fitocracy a gaming-inspired approached to an online community about staying fit by being active.

Post-Traumatic Stress Disorder (PTSD)

Here’s a good video summary from an excellent New Yorker article on how PTSD is treated using virtual environments.

Games for research

Foldit is the most popular example of a game that uses players to research solutions that computers can’t solve. This game focus on the complexity of protein folding.

Phylo is another example of a game that uses the players of the game to compute complex information. The players assemble sequences of DNA for success!

*It’s also worth noting that health games and serious games (education) have a lot in common but I feel that is covered enough elsewhere on this blog.

Gamers May Have Found Thirty-Plus Planets

Hot on the heels of the success of Foldit (which used gamers to identify how an AIDS enzyme folds) gamers may have found two new planets. Gamers, whomever that refers to, were tasked with finding new planets through a game aptly called Planet Hunters.

Essentially Planet Hunters works by taking the data that the Kepler telescope captures and piping it into the game. The game itself is about finding patterns that match potential planet transits (which is one way to discover planets).

As of this post being published the game players have found 34 potential planets with 4,235,328 observations analyzed.

After some four million games, players have discovered 69 possible new planets, which the Kepler team will now look into in more depth. Each user that helped discover the two planets has been named in the acknowledgements section of a report published in Monthly Notices Of The Royal Astronomical Society.

“While the human brain is exceptionally good at detecting patterns, it is impractical for a single individual to review each of the 150,000 light curves in every quarterly release of the Kepler database,” the report reads.

Read more here.

No word on if they found natural palladium and element zero deposits.

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