Game thinking from Adam Clare

Category: ExperimentalPage 19 of 38

Radio Programmes Talk About Immersive Theatre

In a 30 minute segment, BBC Radio 4 looked into the world of immersive theatre and came out alive. In It’s Fun, But Is It Theatre?, they explore what the world of immersive theatre holds and why it’s worth looking into.

If you’re new to the idea of immersive theatre it’s worth listening to, as well as checking out the links they have assembled to some of the more popular troupes creating immersive events. One of the theatre companies making immersive theatre has a great name: You Me Bum Bum Train.

Sarah Hemming, theatre critic for the Financial Times screws her courage to the sticking point and embarks on a series of theatrical experiences, to help you decide whether you too might enjoy this type of theatre trip: the sort that doesn’t involve a stage, a programme, an ice cream at the interval – oh, or a seat. Experiences can range from Lucien Bourjeily’s re- enactment of imprisonment in a Syrian detention centre – “we promise you will be released at the end” ,to a magical storytelling moment by a cosy library fireplace – but is it theatre?

Just think of the future when augmented reality and immersive theatre collide!

The CBC radio show Spark covered immersive theatre back in January. They have a firsthand account of what it’s like to go through Punchdrunk by Sleep No More.

It would’ve been great if they mentioned ZED.TO.

Games About Living with Depression

This past week saw two games released that focused on what it’s like living with depression. These games are very serious games dealing with a very serious issue. If you’ve lived with depression please be warned that these games can be a trigger. You may just want to go look at good things instead.

Depression Quest is playable online and is heavy on the text (over 40,000 words!) with a good number of narrative branches to go through. There is, however, only five endings so don’t worry about the game never ending. You can play for free or pay what you want for the game (the developers are donating to iFred).

Having just played the game, I can assure that it is intense. Your options are limited because depression itself limits your options, and more often than not, you can see the other options but they are struck out. The text with the static background provides some context as to why some options are removed.

Clearly, one of the goals of the game is to get people talking about depression. This is a good thing as mental health is often ignored because it is usually invisible. All the online conversations I’ve seen have involved some people comparing their lives to the fictional one in the story; pointing out that the character in the game is better off. One of the designers of the game, Zoë Quinn, has a choice response to that.

The other game that came out last week is Actual Sunlight, and it’s equally as intense. The game’s conclusion is obvious from the start; RPS sums up the game succinctly:

Actual Sunlight is a brutal depiction of a man’s life self-destructing, and it’s a game whose central character can only find hope in his own death. And as such, his own death is the only hopeful moment in the game. Which is just beyond uncomfortable.

Will O’Neill is a Toronto based writer who made the game and was interviewed by Kill Screen. The interview talks about the basics of why he made the game and what it was like to create it.

“Throughout the development of it, I had to remind myself that I wasn’t doing it purely for the sake of trying to viciously rip myself into as many pieces as I possibly could.” he says. “It certainly felt that way sometimes, but that wouldn’t have been honest either: I think life is funny and beautiful, too, and I have a lot of good things, even if I’ve screwed some of them up. I think most people feel this way.”

O’Neill is running an Indie GoGo campaign to continue working on the game, here’s the promo video for it:

Found out about Depression Quest via MetaFilter and Actual Sunlight via Kill Screen.

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