Game thinking from Adam Clare

Category: ExperimentalPage 18 of 38

Crowdsourced Neuroscience Via Gaming

The Great Brain Experiment is looking to study our brains in a way that only functional magnetic resonance imaging (fMRI) scanners could before and this is being done using a game. You can download the game onto an iOS or Android device and test yourself and how you compare to others through a series of specially-designed mini games. This is a new project from University College London (UCL) and they are looking to leverage game-collected big data to asses our brains, which is a first as far as I know. This form of data collection can save money because the cost of fMRI time is just too damn high.

“The Great Brain Experiment is one of the first neuroscience experiments to ‘gamify’ data collection and crowdsource it to volunteers. This has the potential to be the largest neuroscience experiment ever conducted, marking a new development in citizen science and allowing us to ask some really interesting questions that have never before been possible to ask in neuroscience.”

My favourite mini game in the app is the picture test, but only because I outperform “the average person” (it’s all about the small victories in life, isn’t it?). “In the game, the user sees a succession of different images, each of which appears very briefly. In the middle might be two different images of cats; at the end, the user is asked to select the second cat out of a choice of four. The majority of people will not be able to answer correctly.”

You can read more about the game from UCL’s press release.

ARGs and Spying: Worlds Collide

It was only a matter of time that the world of war games delved into the world of intelligence. The American military has now expressed interest in using gaming for figuring out some aspects of human behaviour. Presently, the Intelligence Advanced Research Agency (IARPA) has a request for information for using alternate reality games (ARG) in the intelligence community. From the RFI for their experimental games:

IARPA is soliciting responses to this RFI in order to assess the extent to which Alternate Reality Environments (AREs)i, such as Alternate Reality Games (ARGs), may provide capabilities that allow for high-quality, externally valid social, behavioral and psychological research in near-realworld contexts.

Over at Wired they have some more information in context.

The intelligence community’s blue-sky researchers, the Intelligence Advanced Research Agency (IARPA), announced they’re seeking designers for alternate-reality games, or ARGs. It’s for work, they swear. The project, which goes by the name UAREHERE (as in “you are here”), “may provide capabilities that allow for high-quality, externally valid social, behavioral and psychological research in near-real world contexts,” according to a request for information released this week.

While the ostensible purpose of the game is to research human behavior, the specific intelligence function served here is a mystery. Nor does the agency specify who the players would be: The info request notes that recruiting and screening players will be a challenge. Another: determining whether an ARG would even work as a research tool, let alone how to design an ARG.

Go to the Danger Room!

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