Game thinking from Adam Clare

Author: Adam ClarePage 95 of 262

Visualizing Pathfinding Algorithms

pathfinding

Pathfinding is used in games to construct how AIs (and/or non-player characters) navigate the environment. At it’s core it is to emulate wayfinding. When working on a board game it’s easy to see and modify how characters and whatnot move around the board. In video games it can be hard to figure out exactly why a character is moving in a particular way.

For non-programemrs understanding the algorithms at work behind the scenes can be difficult. At GitHub there is a PathFinding visualization project which allows you to play with different algorithms.

Playing Game Theory with Monkeys

The title of this post is half true, but it sounds awesome doesn’t it? This TED talk by Colin Camerer is a good illustration off the predictive power of game theory.

When two people are trying to make a deal — whether they’re competing or cooperating — what’s really going on inside their brains? Behavioral economist Colin Camerer shows research that reveals just how little we’re able to predict what others are thinking. And he presents an unexpected study that shows chimpanzees might just be better at it than we are. (Filmed at TEDxCalTech.)

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