Game thinking from Adam Clare

Author: Adam ClarePage 45 of 262

Failure Makes Gamers Aggressive, Not Violence

Finally there is some research which proves what most gamers already know: failing at the game makes one aggressive, not violent imagery. Researchers assessed how people reacted to different scenarios and they concluded that it’s frustration around the game mechanics caused violent behaviour regardless of the imagery.

Again, the mechanics are the message.

Across the experiments, researchers found it was not the narrative or imagery, but the lack of mastery of the game’s controls and the degree of difficulty players had completing the game that led to frustration. The study demonstrated that aggression is a negative side effect of the frustration felt while playing the video game. “When the experience involves threats to our ego, it can cause us to be hostile and mean to others,” Ryan explains.

Read more here.

Link to the abstract and paper: Competence-impeding electronic games and players’ aggressive feelings, thoughts, and behaviors.

AstroDoge And CatLifter Updated

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To celebrate AstroDoge we’ve released an update to both games and have set CatLifter to free for a week!

In fun doge and dogecoin news, the Dogecoin subreddit successfully sponsored a NASCAR racing team.

If you haven’t downloaded the games yet, do so now!

iOS
AstroDoge
CatLifter

Android
AstroDoge

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