Game thinking from Adam Clare

Author: Adam ClarePage 119 of 262

Collection of Propaganda Games Part 1

Propaganda is about changing public opinion on something for political or other motives and many games aim to that very thing. In my opinion both advertising games and educational games aim to change the way people think and can therefore be lumped together under propaganda games.

Like many things in the world of games Hollywood have already tackled with putting propaganda in their entertainment properties, the most blatant and perhaps comical example of this comes from Wayne’s World:

Games don’t tend to be that blunt or honest, or get nearly as much money for tossing in such blatant advertising. Still, we can look at what;s out there in the world of games.

Here’s a fairly random selection of games that lean to the educational side but can also be considered propaganda because of the message they carry.

Super Tofu Boy by PETA

Moonbase Alpha by NASA (article on the game).

Real Lives allows you to simulate what it’s like to live anywhere on the planet.

Citizenship and Immigration Canada’s games to help kids understand citizenship.

Save the Silly Earthlings from their climate change.

Phylo a trading card game inspired by Pokemon, instead it’s abut real animals.

Sweatshop a game about the horrible working conditions that too many people on the planet suffer through in order for cheap products to exist.

Mayor Munch is a game about the most pathetic mayoral race in Toronto’s history (article in the Toronto Star).

Urgent Evoke an interactive story about saving the world.

World Without Oil is all about getting players to be more conscious of how oil is used in everything.

The Bail Out Game is a chance to relive the welfare the banks got from the USA during the banker caused bank implosions of a few years ago.

The NRA has a pro-gun game for ages 4 and up, which is quite ironic.

For more explicitly educational games please check out the great list at Games for Change.

Somewhat related stuff:

Here’s a previous post on the Canadian military looking into using virtual reality and things like America’s Army.

It’s worth looking at how Angry Birds has been manipulated into propaganda in this post at MetaFilter.

Leaders of Hyperreal Civilizations

Hyperreality is the inability to decipher which is real and fake in the real world. The concept comes from Jean Baudrillard and he sees consumerism hampering our ability as a culture to see the real. I accidentally found one the best examples of hyperreality when I Googled the other day for Mansa Musa.

For some context, when you search a famous person on Google the site will pull in an image of that person like so:
Ada Lovelace

Pretty nice feature right? Look at the image below of the search results for Mansa Musa:
Mansa Musa

You see that? Where Google usually puts an image of the person in question they have parsed the web and found that the best image to use is from the game Civilization IV!

I wondered if the other leaders from Civ IV and the newer Civ V (leaders) suffered from the same fate, and below are other leaders that get the hyperreal treatment:

Pachacuti (Incan):
Screen Shot 2013-01-12 at 12.17.24 PM

Huayna Capac (also Incan):
huayna capac

Gilgamesh:
Gilgamesh

Hammurabi (Babylon) gets a Civ 4 screenshot only in the thumbnail of his pictures:
Hammurabi

All the other leaders are too popular or too well documented to have Google deem a screenshot from a video game is the best image. If I’ve missed any leaders please let me know!

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