Game thinking from Adam Clare

Author: Adam ClarePage 108 of 262

What We Define as a Book Will Change

We know that books are not selling all that well and that e-book sales figures are hard to get, so what is in store for the future of the book?

The future may be that games become what we now perceive as a “book”.

The CBC radio program Ideas looked into the future of books and it’s a really interesting piece on what we think a book is from a human and cultural experience. You should listen to the entire episode but if you’re interested in the part about video games it’s around 45 minutes in.

One of the people interviewed on the program runs the Institute for the Future of the Book and the site has a section dedicated to gamer theory.

The Digital World is Changing How We Sit

Many of us sit in front of a computer at a desk most of the day which can get rather uncomfortable. Using a tablet or smartphone while sitting at most desk chairs can be rather ergonomically bad. Industrial designers at Steelcase have scoured the world looking at how people use modern electronics and how they sit when using them.

The result is a remarkable chair that I really want after watching this (admittedly cheesy) video:

The chair is called Gesture and you can find out more at Steelcase.

To put this whole thing in context, it’s important to realize that in terms of human history that chairs are still kind of new to us. From Wikipedia’s entry on the chair:

In fact, it was not until the 16th century that it became common anywhere. Until then the chest, the bench and the stool were the ordinary seats of everyday life, and the number of chairs which have survived from an earlier date is exceedingly limited; most examples are of ecclesiastical or seigneurial origin.[25] Our knowledge of the chairs of remote antiquity is derived almost entirely from monuments, sculpture and paintings.[25]

Found via Core77.

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