Game thinking from Adam Clare

Category: EventsPage 4 of 27

Play Stardoz on the Oculus Rift at Make it Glow

Stardoz now has Oculus Rift support and you can play it next week in Toronto at Make it Glow, part of the Maker Festival.

Stardoz was made at TOJam and uses an Arduino heartbeat monitor to spawn enemies. You must stay calm and fight off the enemies. Now with Oculus Rift support you can fly around through meta-space with the ability to look around in 360 degrees. Is the game more fun with the Oculus Rift? You’ll have to play it to find out (hint: yes).

I’m still tweaking some of the gameplay and interfaces to make the Oculus Rift experience so much more than the non-VR version.

Playing Stardoz with the Oculus Rift

Playing Stardoz with the Oculus Rift

Make it Glow will have tons of fun exhibits and other oddities to check out!

There’ll be glittery things to gawk at, projects to play with, and science-ness on display. PLUS the evening will be brought to life thanks to Electric Runway – a fashion-meets-technology spectacle featuring smart garments, 3D printed jewelry, brain-sensing headbands, and light-up-everything sourced from makers near and far.

Join us as we sip on sparkles, paint with light, hypnotize our inner-cynic, reignite our maker spirit, and tinker toward a (techni-coloured!) future made by many.

Get your tickets to Make it Glow now!

Game Praxis: A Game Competition About Philosophy

Game Praxis

Game Praxis is a game competition and a journal exploring the intersection between games, philosophy, and practice.

The goal is simple: generate more interesting content about how games can be used to explore bigger questions. For the first run of Game Praxis pre-existing games can be submitted so if you’ve already made a game that you think should be considered you can do so.

The Game Praxis mission:

Should you choose to accept it? Marx observed philosophers have interpreted the world when the point is to change it. Much the same could be said for the game industry. We need to build more than better worlds, we need to build a better world. We see crunch, the precarious careers of late capital, and a troubled and troubling apprehension of gender in game and the game industry as symptoms of an underlying pathology of the spirit. In the game industry, the measure of success is money. With all due respect to our invocation of Marx, we aren’t against the production of surplus value but we believe there are more creative ways to evaluate games, game industries and our lives in game.

The theme of the competition is ALEA JACTA EST. Any game or writing about around the theme can be submitted from now until June 1st.

We want to encourage more discourse and thoughtful analysis through the use off gaming. I say ‘we’ because I’m on of the founding editors of Game Praxis.

There is a fantastic list of people who will be reviewing the submitted games too. They are:

GOLBOO AMANI
GABRIELA AVEIRO OJEDA
TRUDY BARBER
VASS BEDNAR
SANDRA DANILOVIC
MANAF FAKHRO
EMMA WESTECOTT

For the last few months I’ve been working on getting this going with Nicholas Packwood. It’s fun to finally announce it to the world!

Submit your game now!

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