Game thinking from Adam Clare

Search results: "stardoz"

Play Stardoz on the Oculus Rift at Make it Glow

Stardoz now has Oculus Rift support and you can play it next week in Toronto at Make it Glow, part of the Maker Festival. Stardoz was made at TOJam and uses an Arduino heartbeat monitor to spawn enemies. You must stay calm and fight off the enemies. Now with Oculus Rift support you can fly […]

Stardoz! My Game Which Uses Heartbeats To Spawn Enemies

Stardoz is a crazy experimental biometric-driven game I built at TOJam a few weeks back. In the game you fly around in a spaceship shooting at giant floating heads and hands. It’s similar to many flying in space combat games. The catch is that your heartbeat controls the spawn rate of enemies. The pulsing red […]

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