Reflection on Making a Free Version of a Game

One of the creators of Catch the Monkey wrote a neat reflection on their making of a promotional free game to promote sales of the full version on the App Store.

The creators always had a problem with demo and free versions of games and it turned them off of the idea. They decided to go ahead with it and apparently the following talk by Matt Rix (Trainyard) greatly impacted their approach to making the free version.

Part 1 of Rix’s talk:

Part 2:

We determined the following principles:

  • Don’t do anything that would make the people who bought the paid version regret their purchase. The free version should complement the pay one, and theoretically co-exist side by side on the player’s device.
  • Don’t do anything that would make a person regret buying the paid version AFTER playing the free version.
  • I recently had a negative experience with an iPad game where I played 12 levels of the demo, bought it, and then had to play through those same identical 12 levels. I regretted buying it, and I did not want to spend hours redoing my previous progress. I didn’t bother to play the pay version. (InApp purchase obviously solves this.)

Read the full reflection at GameDev.net



May 3rd, 2012 by admin

Dividing Equity in New Ventures: Use a ‘Pizza Reference’

When starting a new project which evolves (or can evolve) into a revenue-generating venture, people start to care more about their perceived value of work than their work put into it. Some in the group may proclaim that since they came up with the idea that the idea people ought to have a bigger claim to future profits, others claim because they made the idea function that the makers deserve more profits.

Without the idea people the project may never exist and without the makers then the project may never exist. The debate who deserves more is where the challenge lies.

The great pizza equalizer

Everybody wants a piece of the pie, the larger the better. Often the dividing of said pie is a horrible process because there’s no reference point for people.

When dividing up a pizza its done for us in even slices – thus we have a reference point for future pizza dividing. Make a pizza at home and you have a good idea how to divide amongst all the people eating it.

This is nothing revolutionary, yet when it comes to dividing the slices of a company there’s no existing reference pizza for the average person.

If there was no pizza reference point then dividing up a pizza could be like dividing equity in a startup. Utter chaos field by hunger. Let’s say you and a group of friends want to order pizza and divide the pizza up based on who did what:

  • The person who came up with the idea may claim that since they initiated the pizza they deserve %50.
  • The person who ordered the pizza made it happen and claims 60%
  • The person who figured out the best ingredients wants 30%
  • The person who collected the money from everyone wants at least 20%
  • The person who spoke to the delivery man wants 50% (because the interaction was so awkward)

As you can see this is a fantastic starting point for an argument amongst friends. Friends who are about to hate each other when all they have left is cold pizza that nobody wants (but they’ll still eat).

How to divide this?

When dividing equity one thing that is overlooked in most articles is that the whole process can fall apart because people have irrational claims that cause the whole conversation to derail and collapse. What I’m encouraging here is using a reference point to start your conversation about dividing equity in order to ensure that everyone is content at the end of the day.

The more time spent debating dividing equity the less time is spent making the company/project/venture actually work!

Thanks to the accepted equal slice division of pizza there’s hardly every a problem dividing up a good “za.” These arguments are easily avoided, but when it comes to starting a company or even a profit-sharing venture what is your pizza?

Fortunately, this work has been done and it’s a matter of finding it.

Depending on your industry the way the equity is divided differs, but since you’re at this site I’ll assume you’re interested in the digital interactive space. To further complicate things, unlike pizza, people may bring more to the table than the ability to talk to the delivery man. Again, we just need a reference point for this.

Once you have your reference point it’s easier to have a conversation about how to divide equity in a fair and respectable manner based on the existing market expectations.

Entrepreneur Magazine has a basic equity breakdown for a generic digital company:

What Does Ownership Look Like After the First Round?
According to Ann Bilyew of Advent International, a typical first round is:

  • Founders: 20 to 30 percent
  • Angel investors: 20 to 30 percent
  • Option pool: 20 percent
  • Venture capitalists: 30 to 40 percent

ThinkSpace provides a table for suggesting how to break down the split of shares between founders:

ThinkSpace also covers advisors and the key words/phrases to be conscious of when negotiating the division of equity.

Number of shares: meaningless.
Price of shares: meaningless.
Percent of the outstanding option pool: meaningless.
Your equity in relation to other employees: meaningless.
Strike price of options: meaningless.

So whatever you’re doing and whichever industry you’re looking to get into it’s worth knowing the above. That way when you sit down to have a meaningful conversation with your team you don’t all make bizarre claims like in the pizza ordering example above. Figure out what a good pizza reference point is for you and your team and then start the conversation from there.

The key is to not waste your time debating the finer points of how to divide a pizza/project and to get it to where it needs to be before it gets cold.

For more information I suggest looking at this Quora thread on dividing equity amongst a startup.

Of course, feel free to leave more ideas on splitting equity in the comments.



May 2nd, 2012 by admin

Portal 2 Joins Skyrim in Steam Workshop Next Week

Skyrim has been on the Steam Workshop for a few months now and has seen some nifty things come out of it. Valve has announced that Portal 2 will get a level creator on the Steam Workshop too.

The Verge is reporting that May 8 will be the official release date for the creation kit. Of course, it’s Valve so don’t forget to adjust your clocks to Valve Time.

I haven’t had a good chance to explore the creation kits in detail but I’m interested in seeing how I can use the workshop to help teach game design.

You can get more info on the Skyrim Game Creation Kit here.



May 1st, 2012 by admin

All Uncharted Games Edited Into Movies

Reddit user Morphinapg has edited all the Uncharted series to be viewable as a movie. This makes perfect sense since the Uncharted series is often compared to a movie and is sometimes said to be the best Indiana Jones games ;)

Uncharted 1

Morphinapg says this about his project to edit the games into a movie in his original posting on Reddit:

With these projects I was trying to make movies that would be viewable whether or not you had played the game, or even care about playing video games, so I wanted to make them as close to a real movie as possible. This meant taking out as many chapter titles, button prompts, and more to make it seem less like a video game. There were certain aspects I wasn’t able to remove, such as the current weapon selected, or an occasional button prompt. I tried to focus mostly on the cinematics, but also include the minimum amount of gameplay to link them, especially focusing on the more cinematic elements of gameplay. I wanted to make sure not to cut any cutscenes or any gameplay that would leave the viewer confused if they hadn’t played the game, so in the end Uncharted 2 and 3 were quite long, but that’s just because the stories are much more complicated than Uncharted 1′s. Either way it’s still a lot shorter than playing the real game, so if you are ever in the mood to watch the story of one of these games in one sitting, but don’t have the time to play the entire game through, then these are great for that purpose, or if you want to show these games’ stories to friends or family that don’t care about playing video games.

Uncharted 2

The urge to make a movie out of this game is not found only in the minds of fans of the series. The IMDB page on the first Uncharted movie is sparse at the moment but I’m sure it’ll have more information soon enough.

Uncharted 3



April 30th, 2012 by admin

SOPA is Back in the USA, Now Named CISPA

Most people have probably heard about it, but I feel that it’s worth mentioning here. The American government is back at censoring the internet and removing domestic freedoms from Americans. First it was SOPA and now it’s CISPA.

CISPA Infographic by Lumin ConsultingInfographic designed by Lumin Consulting



April 16th, 2012 by admin