Reality is a Game

Game thinking from Adam Clare

Tag: Wero Creative(Page 1 of 2)

A Game About Game Ideas

My most recent game is out and you can get it now for iOS and Android! Game Design Improv is all about generating and pitching game ideas!

gamedesignimprovlogo

You can play it as a fun party game or use it to generate game ideas for your own purposes (as in for games you’re making). Inspired partly by Oblique Strategies, the game will help you conquer and creative difficulties you may have! Ok, maybe not all of them – but some. At the very least it can be used to get you out of whatever the equivalent is of a writer’s block for a game designer.

Game Design Improv screen

It’s an evolution of my One Game a Month game of the same name which I made two years ago(!). Indeed you can see the previous version and the most recent version in the screenshots below. It’s obvious the impact good art direction can have, and for that I must thank Samet Choudhury.

Original version of the game idea game

Original version of the game idea game

Game Design Improv screen of game ideas

Game Design Improv

From Wero Creative.

Generate game ideas like never before!

Have fun competing with others to create the best (or just hilarious) game idea! You can also use it on your own for some fun last-minute game jam ideas.

Game Design Improv is a digitized game design exercise which I use to quickly produce ideas for games in all forms. It’s all about quickly creating game ideas based on limited information in a fun way.

Use it to come up with ideas for:
– Video Games
– Escape Games
– Board Games
– Puzzle Games
– Any other games!

The way to play it is to use what’s presented on the screen in a short ~1 minute game pitch. Keep it quick and it works as a fun, quick, useful activity.

This started at Board Game Jam and has evolved into this app you see in front of you now. You really should download it as there is nothing to lose and everything to gain.

Wero Creative wants you to make games! Do whatever you want with the ideas you generate from this app – no restrictions!

Game Design Improv screen of game ideas

Get it now on iOS and Android!

The Great War: 100 Years Ago Today

Today marks the 100th year since the outbreak of the Great War and I’ve spent some free time in the last few months looking into the history of the Great War. Relatedly, I’m trying to get some games about the war made. The games I’m designing are about the insanity of war and the outright bizarreness of the First World War. There are so many things about the war that strikes modern minds as outrageous or, more bluntly, stupid.  At the time, the decisions made were sensical. These are the issues I want to address.

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Along with the team at Wero Creative, we’re planning on releasing a couple short games. The first one is pretty much done, Scapa Flow (which began at a game jam), the next will be titled Trench. If possible, I would also like to address the battle of the skies and some of the political aspects of the war.

I studied the war during my undergrad and it captivated me. The mixture of new technology, outdated logistics, old customs, hubris, economic shifts, and bizarre politics created a situation that was rife for conflict. History repeats itself and today we find ourselves in a similar situation (albeit with different roles).

So here’s some research on the Great War I’ve collected over the past few months. This should give you a bit of a primer on the war as a well as good jumping-off points to get more information (this is by no means comprehensive).

Modern context

First, like most big events in history, the war still has reverberates today:

Watch and Listen

For something with a cursory and very, very, very short summary of check this video out:

Multimedia Research and Tools

The wonderful people at Zooniverse are trying their crowdsourced genius at history. They have launched Operation War Diary, which aims to transcribe and geocode the diaries of frontline soldiers.

These diaries contain the thoughts and observations of soldiers on the Western Front. They detail the location, movement and everyday activities of hundreds of thousands of individuals whose stories are otherwise unknown to us. With 1.5 million pages to go through, there are many amazing stories lying in these documents, waiting to be read.

By tagging people, places, and more on http://www.operationwardiary.org you can help our team of historians to begin to reconstruct the lives of the First World War for future generations. This is an incredibly important project and we’re very excited to be working with The National Archives and the Imperial War Museum to make it happen.

Twitter feeds:

@RealTimeWWI
@GreatWar100
@CartoonWW1

Further research

Worthwhile sites to explore for a plethora of information:

Please share more in the comments!

The Great War at Sea

This is specifically research I did for Scapa Flow.

Britain’s Surviving Warships of 1914-1918

The German Naval Blockade of World War 1

The Battleships – Jutland: Clash Of The Dreadnoughts

Gnome Oppressor Released On iOS

Gnome Oppressor

Gnomes are wonderful little creatures who are always up to something. In my recently released game, Gnome Oppressor, you can play as a flying gnome who just loves to fly.

This game is released under the Prototype banner of Wero Creative. The Prototype banner is how we’re going to distinguish our experimental games from our polished games. We believe that it’s better to have our games out there being played than to have them stagnate on our computers.

The best part of game design is that I’ve already found some major bugs post-release and will be submitting an update to the App Store by the end of the day.

It’s an endless flying game in which the difficulty ramps up the longer you play. You can read about the design behind the game in an earlier post: #1GAM January: Gnome Oppressor

Store

AstroDoge: A Game Inspired By Dogecoin

controlscheme

AstroDoge is available on both the App Store and Google Play! You can download it for free right this very instant.

Really, it’s a frolicking adventure about saving “doges” while avoiding asteroids.

What is this?

I’ve been trying to release one game a month and have so far succeeded, and now I’m even ahead of schedule. AstroDoge came out of the blue one day when Ali (a co-conspirator at Wero Creative) said he wants to make a game about saving lost shibes in space. If that sentence didn’t make sense to you, that’s alright.

AstroDoge all started from our love of Dogecoin (read my post on it here) and surpassingly worked as a game. In the Dogecoin Reddit community we refer to each other as shibes because the doge dog is a shiba inu.

We began making AstroDoge the day I sent out this tweet; note the mockups on the computer and the paper prototype:

Under a month

In under a month we conceptualized the game and created a very small marketing plan for our admittedly ridiculous game. Heck, we even found time to create not one but two(!) trailers:

I usually do more detailed write-ups about the design and implementation of my #1GAM games and I’ll do so with this one in a future post. For now, you can go and enjoy the game!

Google Play

If you’re a rich shibe you can send us dogecoins: DBzQb5MUoJqs8oHzuXGYoJ6XMLsLuy6z3z

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