Transmedia Storytelling Tools

Transmedia stories have pros and cons to them and how they are told. One question that comes a lot is how to organize all the actions and events that a good transmedia experience has in a cohesive way. Not only does the transmedia story need to be organized from a designer’s perspective (videos, tweets, emails, etc.) over the run of the story but it needs to also be organized from a player’s perspective. This in itself is a major issue in transmedia design.

There is no ready-made solution for transmedia storytelling but it has come a long way from the early days when everything was tracked with ghetto Excel spreadsheets. Here’s an incomplete list of some tools that can be useful for anything like transmedia.

The Shadow Gang has made a “turn key” solution for starting a transmedia project. It looks like they want to be an all-in-one solution.

For phone based stuff check out Twilio.

Moveable Feast allows to blend maps and any media together to form a unified experience.

If This Than That is an online tool that lets you merge together quite a few different online services to get people from one thing to the next.

SCVNGR is all about getting people to do something at a particular time and place.

Conducttr looks like another all in one solution. They have examples of case studies that their tool has been used in.



November 24th, 2012 by Adam

Updated the Game Making Resources Sections

Click to enlarge and animate.

I’ve done a bit of updating on the game making resources pages and thought all you nice people may want to check them out again.

In particular there are more art resources including the gif above about parallax. Plus a link to a fantastic post on Reddit rounding up tools for 2D art creation.

There is more info in the audio section about getting into using sound and making your own foley effects.



September 4th, 2012 by Adam

Board Game in Regards to Jam and Lessons


First off, a big congratulations to the Board Game Jam participants on creating over 20 board games in under 48 hours! The wrap-up post has more info on the greatness of the event as well as the media coverage the jam got.

Following the enthusiasm for board games I updated the relevant resources section.

Relatedly, I found in my archive (as I try to record more things here rather in nebulous locations) a podcast from Three Moves Ahead that looks at what lessons we can learn from board games.

Computer and boardgame designer Paul Sottosanti joins up Soren, Julian, and Rob to discuss how board games are evolving, and how their design philosophies differ from computer games. Is the popular success of games like Catan something that will lead to wider acceptance of board games in general? Why do Julian and Paul love drafting mechanics so much? How does the transparency of board games change our relationship to them in comparison to computer games?

Link.



March 1st, 2012 by Adam

Even More Resources for Indie Game Makers

I finally added a list of audio resources to the list of game making resources.

Some of the new links lead to the ever-so-wonderful Pixel Prospector. In fact, they have a really good collection of links for indie developers in their resources section.



January 30th, 2012 by Adam
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