Here’s how to dive head-first into the Mass Effect universe!
The list below was created by a “Desert Fairy” for an intense and fully transmedia approach to getting into the world of Mass Effect. Even if you’re aware that the ending of the series is wretchedly horrible (spoilers inside link) everything leading up to the ending is still great.
Mass Effect Media List (In Order of Release) created September 2012.
- Book: Mass Effect: Revelations – 2007. MAY. 1
- XBOX: Mass Effect 1 (+ DLCs) – 2007. NOV. 20
- Book: Mass Effect: Ascension – 2008. JUL. 29
- IOS: Mass Effect Galaxy – 2009. JUN. 22
- Comic: Mass Effect Redemption – 2010. JAN. 6
- XBOX: Mass Effect 2 (+ DLCs) – 2010. JAN. 26
- Comic: Mass Effect: Incursion – 2010. JUN. 21
- Book: Mass Effect: Retribution – 2010. JUL. 27
- Comic: Mass Effect: Inquisition – 2010. OCT. 24
- Comic: Mass Effect: Evolution – 2011. JAN. 19
- Comic: Mass Effect: Conviction – 2011. SEPT.
- Comic: Mass Effect: Invasion – 2011. OCT. 19
- Book: Mass Effect: Deception (Canon Inconsistency Correction Online) – 2012. JAN. 31
- IOS: Mass Effect: Infiltrator – 2012. MAR. 6
- XBOX: Masse Effect 3 (+ DLCs) – 2012. MAR. 6
- Comic: Mass Effect: Homeworlds – 2012. APR. 25
Check masseffect.wikia.com for the full list of released DLC content.
September 14th, 2012 by Adam
Obviously, spoilers ahead.
The Mass Effect 3 ending has been an ongoing fiasco for Bioware and they claim to have addressed player’s concerns with new DLC.
For context, and an excellent description as to why the ending needed to change watch this detailed video. It’s worth it, trust me.
Thanks to David!
I thought it would be worthwhile to catalog all the endings in case the dreaded ME3 ending gets talked about again.
The original and incredibly lame endings:
Basically, all the endings come down to just picking a colour:
Extended Cut Endings:
All the new endings feel like filler rather than something worth the wait.
New Refusal ending:
July 16th, 2012 by Adam
If you haven’t yet, you should check out Wired’s list of five film-school violations in cut-scenes. There’s some stuff in there that seemed obvious to me but then this last gem is one I didn’t catch when I was playing Mass Effect 2.
Spoilers be in this video.
Don’t Violate the 180-Degree Rule
It’s a simple principle and one of the basic rules of cinematography: Characters should maintain the same spatial relationship no matter how many different angles your camera uses. If one character is on the left and the other is on the right, they should stay that way.
In order to pull this off, filmmakers will picture an imaginary line that bisects the two characters and try to avoid crossing that line with the camera. Though there are quite a few exceptions, cinematographers generally don’t break the rule, for fear of nauseating or confusing their audiences.
Sadly, this rule is violated multiple times in one of the final cut-scenes of Mass Effect 2, Bioware’s excellent sci-fi RPG. Because the camera jumps around from angle to angle with no regard for the 180-degree rule, characters’ heads spin all over the place. It’s jarring and not particularly fun to watch.
Bioware usually crafts its cinematics quite competently, and Mass Effect 2 is packed with great cut-scenes — but cinematography is a complicated art, and its rules exist for a reason.
September 30th, 2011 by Adam
It’s funny that shortly after writing about Jesse Brown’s outrage at tax credits that helps the Canadian video game industry I chance across this article about the success of the industry in Canada.
The MaRS blog has a brief rundown on the rise of the game industry in Canada and why it has been successful:
Today, the Canadian video industry generates an estimated $1.7 billion in revenue, with 400 companies employing 16,000 people.
Canadian-made games, such as Assassin’s Creed, Mass Effect, Splinter Cell and Prince of Persia have smashed, blasted and shot their way to becoming some of the top selling games in North America.
Read the full post at MaRS.
September 15th, 2011 by Adam