Reality is a Game

Game thinking from Adam Clare

Tag: lecture(Page 1 of 5)

Designing Immersive Experiences in Escape Room Puzzles

Immersive experiences come in many flavours, my specialty is the delicious world of escape rooms. The most important design within an escape room are the puzzles themselves. Puzzle making can be difficult and challenging even to just think about. In this presentation I cover ways to approach designing puzzles to create an engaging experience. Creating puzzles is just one of many steps. Putting puzzles into the right sequence to create flow is vital to a successful game, just like in a video game.

Beyond puzzle designs I go into ways that designers can get inspiration to make games from video games or other fields they are interested in.

The talk was given at FITC Toronto in the spring of 2017.

Looking for escape game designs? At Wero Creative we make boutique immersive escape rooms for anybody who wants one.

If you want to know more about escape room design then check out my book.
escape the game

Video edited by (and special thanks to) Wish You Were Here Productions.

Another Quick Glance At Artificial Intelligence

Artificial Intelligence (AI) is becoming better with every passing year and thus more interesting. I have no idea what the state of AI will be in years to come but for now, this is some noteworthy stuff for game makers.

Emergent AI

“You work for it” when you create emergent AI. in This talk Ben Sunshine-Hill explores what it’s like to create and work with emergent artificial intelligences.

To hear Sunshine-Hill tell it, you should aim to design AI that behaves just like people and creatures in real life do, and that means you shouldn’t rely on “emergence” as a crutch; you should know exactly why your AI does what it does. At best, players should find your AI believable — not surprising.

Artificial Intelligence Research in Games

The first in a multi-part series of public lectures on AI in games. Recorded on 20th October 2014 at the University of Derby.

In this first video, we detail some of the most interesting work in using video games as benchmarks within the AI research community. This is largely focussed on four competition benchmarks:

– The Ms. Pac-Man Competition
– The Mario AI Competition
– The 2K BotPrize
– The Starcraft AI Competition

What if AIs are more trustworthy than humans?

In this keynote session, Bitcoin developer Mike Hearn talks on the topic ”Fighting for the right to be ruled by machines”. He outlines a possible scenario over the next 50 years, in which an ever worsening political situation results in some people deciding that only computers/robots can be trusted to control the critical infrastructure of society (cars, planes, mobile networks, legal systems etc) and therefore that the people currently in charge of them need to be evicted from those positions of power.

If all of this talk about artificial intelligence gets you thinking then you should check out the Experimental AI in Games workshop at AIIDE 2015 which is just a few months away. Their accepted papers include Would You Look At That! Vision-Driven Procedural Level Design and An Algorithmic Approach to Decorative Content Placement.

Previously I posted about other conferences about artificial intelligence.

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