Two games recently put on the App Store are from former students of George Brown’s game design program and they’re both fun!
Emo Bubbles by Absurd Games has the player dealing with pesky emotional bubbles. If you don’t know what emo is all about, check out the Wikipedia page on emo.
You can get Emo Bubbles on the App Store now.
Stratum Games released Crack Up a little while ago and is currently working on the next release in the game series, Crack Up: Mayan Mayhem. Their blog has a post about the style of their upcoming game which should be on the App Store anytime now.
The original Crack Up is available for download already.
August 30th, 2012 by Adam
EggMan is a Unity-based game made by one of the current students in the George Brown Game Design postgraduate program. It’s essentially a reverse Angry Birds because you need to defend from an attack. The attack is not birds being flung, instead it’s cannonballs!
You need to arrange tiles to protect the egg and see how long your structure lasts. Buy upgrades to make it stronger. It’s a surprisingly addictive game!
You can play the game online at Wooglie.
January 11th, 2012 by Adam
Digitfest Toronto kicks off today! There’ll be quite a few digifest related events will be happening throughout the week so check out the schedule.
If you’re not making it digifest you can always come to a free event tonight: the opening of the gaminginc game development incubator for startups run by George Brown College.
October 26th, 2011 by Adam
Opening its doors this September,a new gaming incubator at the School of Design has been created by George Brown College. Located on the 6th floor of 333 King Street East,it will support the city’s gaming sector by providing affordable space,business and professional services,technology and human resources. The incubator will share space with the School of Design’s digital programs,occupying 2000 square feet in a 26,000 square foot facility.
The Star has a flattering write up on George Brown’s games program which has expanded quite a bit since it started.
Four years ago, there were only five students enrolled in the program; now there are 300. Although many students are talented artists, designers and developers, soft skills such as teamwork and creating new relationships are equally important. As part of its new game-design centre on King St. E., George Brown has created a $100,000 incubator space intended to make those connections even easier.
“We outgrew our old space at 230 Richmond very quickly,” says Jean-Paul Amore, director of the college’s game development program. “With our new space and the incubator, start-ups can bring their projects to students for development and testing. Our curriculum mimics a game studio, so it made total sense to have studios here with us.”
The incubator started as a pilot project a few years ago, as the instructors, who are drawn from the industry, encouraged students to do work for established companies and also to start their own.
Students in the postgraduate game design program, in particular, are expected to arrive at school with an idea for a game that can be commercialized.
Have a link.
October 6th, 2011 by Adam