Valve Announces Steam Greenlight

Fresh on the heels of releasing Filmmaker, Valve has announced a new way for independently released games to get on Steam. Greenlight is a fundamentally new approach for how games get on Steam based on how much the community wants the game to be released on the distribution service.

How does this differ from other store’s submission processes?
The prime difference is the size of the team that gets to decide what gets released. For many stores, there is a team that reviews entries and decides what gets past the gates. We’re approaching this from a different angle: The community should be deciding what gets released. After all, it’s the community that will ultimately be the ones deciding which release they spend their money on.

Basically, once Steam OK’s the game from a technical standpoint it’s up to the game to get itself green lit by Steam users at large. The idea is to get more diverse games on Steam faster, and more openly.

This could mean that developers will have to spend more time promoting their game (which would likely be still in development) instead of making the game. Overall, this new approach makes me worried that only teams with vast social reach will succeed on team.

Ironically, couldn’t that actually increase the barrier to entry for startup studios?



July 10th, 2012 by Adam

Digital Game Sales Rising, Retail Shrinking

We are beyond peak retail for video game sales, but don’t worry because digital sales are increasing. Statista looked at retail sales from 1996 to 2011 and determined that 2008 was the height of retail sales.

If the next generation of consoles incorporate good digital distribution capabilities than I can picture the end of retail game sales will be inevitable.

Does this mean the death of the used game market?

Click it to make it bigger.

Via VentureBeat.



June 18th, 2012 by Adam

Something to Follow: Tiggit, the Indie Game Installer

Tiggit is like Steam but for free indie games. Also like when Steam first launched it’s Windows-only so if your a Mac user like me then you’ll have to wait (or use Boot Camp). You can follow Tiggit’s progress on their blog.

With a total of 336 games (and demos) so far this should be a neat way to stay in the loop about indie games. The project is open source and if your next game is free and runs on Windows then you can have your game listed.

Here’s a brief on the features:

Features:

  • Contains over 300 freeware games (and a few demos)
  • New games added continuously
  • No account or registration required


May 8th, 2012 by Adam

NPD Reveals Digital Gaming Space Taxonomy

NPD Group is a good resource for market information and they have recently released how they classify video games.

They have done a good job of breaking down the game content and monetization models that exists in the gaming industry. Their categorization makes sense to me and I don’t see anything that has been overlooked.

The high level classifications are:

  • Video game category
  • Industry segments
  • Channel (purchase)
  • Delivery method
  • Business model
  • Payment method

See the flow chart below for details.



September 10th, 2011 by Adam
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