In the shortest keynote I’ve ever seen, Bruce Sterling sums up what’s up with augmented reality (AR). This is from the Augmented World Expo which ran earlier this month.
Dekko is a new company that is trying to create an operating system (OS) for augmented reality (AR) glasses and other devices. Importantly, they don’t seem to be working on hardware and are focused on software; similar to Microsoft’s approach with Windows. Gamasutra has a good introduction to Dekko and their plans. They seem to understand the current limits of AR and are directly addressing them:
By the time the technology is released, the aim is to provide the OS with the capability to map surrounding rooms, streets and wherever else you choose to go in full 3D, and use this information to potentially reconstruct surroundings to suit each particular app.
“If a physical marker/image is needed to use the app, no one will use it twice,” explains Miesnieks. “Dekko works anywhere that your camera can see something.”
“The content needs to be truly in the world, not floating on the screen,” he continues. “Dekko’s 3D tracking and reconstruction allows game content to truly be part of the 3D world with occlusion & collisions between digital content and real structures.”
In Canada, there are some efforts to improve the world of AR. In Edmonton there is a company focused on modifying the Moverio (Andriod-based wearable tech) to be used for a training device. Being Edmonton-based they are looking into ways the AR can be used for companies working in the tar sands. Similarly, Vuzix has the same plan to go after industrial training – neither company is looking into gaming.
While we wait for this AR tech to become more accessible, the CBC has a good rundown on what’s going on in Canada when it comes to AR companies.
Thanks to Dave! Who is working a neat AR game (more on that in a couple months).
The Ontario Augmented Reality Network (OARN) at their annual conference recently and I was fortunate enough to attend. The main thrust of the conference was to look how augmented reality (AR) is currently being used and how we can use it in the future. An ongoing theme from the day is what are the cultural implications of AR and what non-cultural impacts does the technology have.
Without further ado, here are the notes I took over a month after the actual conference:
Bruce Sterling‘s keynote
This list doesn’t include the “traditional AR” (that term was used throughout OARN and I love the thought of that term in an industry less than 5 years old) of image overlays as there are many examples of that.
Digital Delta design makes junaio which is a AR browser for iOS
Rob MacDougall from western
Tools to create AR experiences:
Digifest Toronto 2012 was tons of fun and I’m continuing my attempt to blog my notes and ideas that arise while attending a conference. The last time I tried that was a few weeks at the OARN conference and I still need to go through those notes.
Please be forgiving when reading these notes as I wrote them on an iPad.
Claire from Layar presented to the conference at large then ran a small session for some George Brown students which I was fortunate enough to attend.
For some quick context, Layar is an augmented reality (AR) company that made a big splash a few years ago but more recently they have refocused. A big change for Layar was the decision to be focus on what they call interactive text.
Marv Wolfman and Warren Spector on Epic Mickey
A strategic consultant and from the marketing agency Party.
Here’s the sort of nifty thing they do at Party:
Panel on diversity in video games
Other random notes:
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