ARGs and Spying: Worlds Collide

It was only a matter of time that the world of war games delved into the world of intelligence. The American military has now expressed interest in using gaming for figuring out some aspects of human behaviour. Presently, the Intelligence Advanced Research Agency (IARPA) has a request for information for using alternate reality games (ARG) in the intelligence community. From the RFI for their experimental games:

IARPA is soliciting responses to this RFI in order to assess the extent to which Alternate Reality Environments (AREs)i, such as Alternate Reality Games (ARGs), may provide capabilities that allow for high-quality, externally valid social, behavioral and psychological research in near-realworld contexts.

Over at Wired they have some more information in context.

The intelligence community’s blue-sky researchers, the Intelligence Advanced Research Agency (IARPA), announced they’re seeking designers for alternate-reality games, or ARGs. It’s for work, they swear. The project, which goes by the name UAREHERE (as in “you are here”), “may provide capabilities that allow for high-quality, externally valid social, behavioral and psychological research in near-real world contexts,” according to a request for information released this week.

While the ostensible purpose of the game is to research human behavior, the specific intelligence function served here is a mystery. Nor does the agency specify who the players would be: The info request notes that recruiting and screening players will be a challenge. Another: determining whether an ARG would even work as a research tool, let alone how to design an ARG.

Go to the Danger Room!



March 19th, 2013 by Adam

ARGFest 2012 Starts Tonight in Toronto

The world of alternate reality games (ARGs) is made up of a very committed and enthusiastic community and tonight that community’s annual conference starts in Toronto. ARGFest-o-con 2012 is running at Ryerson University tomorrow and Saturday (schedule).

It looks to be an informative event in regards to the world of ARGs and I’ll be checking out tomorrow’s activities. Unfortunately I’ll be missing the FestQuest.



July 26th, 2012 by Adam

ZED.TO: An Immersive Narrative Experience

ZED.TO – an immersive biotech adventure from Trevor Haldenby on Vimeo.

ZED.TO is a really cool project that is exploring the boundaries of modern entertainment by simulating the destruction of the world over eight months. They’re in the middle of their IndieGoGO campaign and just announced that they’ve added some more treats to people who fund them.

This project looks to be inspired by everything from interactive theatre to alternate reality games to the concept of gamification.

From their project description:

ZED.TO is an attempt to make theatre more relevant in the age of digital media. We want to use the tools of interaction and immersion to turn audiences into participants, and bring them into the story.

Immersive theatre has been around for years, but we feel that particularly in Toronto, its potential has not been fully realized. Unlike most other immersive productions, ZED.TO lets you have influence on the story. You’ll have the ability to make moral decisions that affect the story and events in real-time. Read this post on our blog for a more thorough discussion of our motivations.

ZED.TO Official site
ZED.TO on IndieGoGo



March 8th, 2012 by Adam
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