Game thinking from Adam Clare

Tag: architecturePage 4 of 6

Architizer Examines Architecture in Video Games

Via Architizer

I enjoy reading Architizer so I was delighted to find a post on how video games use architecture. In it, the author breaks down the basics of how games utilize architecture to convey meaning into four ways.

1. Realistic Backgrounds
2. Labyrinth
3. Worldbuilding
4. Surrealist Mindbending

It is an oversimplification, but a good starting point nonetheless. Here’s a snippet on the labyrinth:

Labyrinth/Parking Garage Typology:

Games like Doom, or even Super Mario Brothers, on the other hand, take place in worlds that are both realistic and insanely fantastical. Here, architecture takes on the role of the Minotaur’s labyrinth or, taking inspiration from the Doom franchise, the infinite parking garage. The built form remains the scaffolding for the story, with players wandering around and through a seemingly infinite series of similar spaces.

GeoGuesser: Where Are You?

GeoGuesser is a great way to kill a couple minutes and see a little more of the world. The basic challenge is to figure out where in the world you are looking at. The site uses Google Maps to create this nice short game.

Sometimes you get randomly placed in a easy to figure out area and other times it’s as if you’ve been dropped in the middle of the desert. I found just looking at the architecture was enough of a clue, sometimes it took a guess of geology.

I averaged around 12000 – how about you?

Page 4 of 6

Powered by WordPress & Theme by Anders Norén

%d bloggers like this: