Profile Pictures Reflect Differences in Culture

A small study from researchers from two American universities examined Facebook profile pictures to see if cultural differences are visibly reflected in the pictures. It turns out that difference is obvious and, according to the authors, reflects larger cultural patterns of thought.

I wonder if what they found for Facebook users is true for other online communities, particularly gaming communities. Do player-made avatars have differences that reflect culture?

From the abstract of their paper:

Here we have demonstrated that such systematic cultural variations can also be observed in cyberspace, focusing on self-presentation of photographs on Facebook, the most popular worldwide online social network site. We examined cultural differences in face/frame ratios for Facebook profile photographs in two studies. For Study 1, 200 digital profile face photographs of active Facebook users were randomly selected from native and immigrant Taiwanese and Americans. For Study 2, 312 Facebook profiles of undergraduate students of six public universities in East Asia (Hong Kong, Singapore, and Taiwan) and the United States (California and Texas) were randomly selected. Overall, the two studies clearly showed that East Asian Facebook users are more likely to deemphasize their faces compared to Americans. Specifically, East Asians living in Hong Kong, Singapore, and Taiwan exhibited a predilection for context inclusiveness in their profile photographs, whereas Americans tended to prioritize their focal face at the expense of the background.

From ABC News interviewed the authors:

“These are not conscious choices,” Dr. Park wrote in an email to ABC News. “This represents the lens through which the two cultures view the world. This relates, we believe, to a cultural bias to be more individualistic in the U.S. and more communal in Asia. We believe these values fundamentally sculpt one’s thought and choices, including design of a Facebook portrait.”

What does all this mean? Huang and Park write of the U.S. as an “individualistic and independent” culture, while people in Taiwan “deemphasize the face and to engage more contextual field information.” Social media — Facebook, in this case — make a giant lab for showing the differences.



June 20th, 2012 by Adam

Valve Hires Economist, Starts a New Blog

Valve has hired an economist to help them balance their inter-game economies (and intra-game too I suppose). Valve Economics is written by Yanis Varoufakis who seems to have some really nifty thoughts on the global economy and how screwed up it is. His first post on how he came to work at Valve through a strange email.

I’ll definitely be following this blog, if anybody knows of any other blogs/sites that discuss game economies please leave a link in the comments!

The real question of course is what’s the conversion rate between TF2 hats and dollars?

The first article that had me think really seriously about game economies was this one from The Walrus which was published way back in 2004.



June 19th, 2012 by Adam

The Basics of 8-Bit Art

PBS created this good short video on the evolution of 8-bit art for their Off Book series. Worth a watch even if you know about the 8-bit scene.

Beginning with early Atari and Nintendo video games, the 8-bit aesthetic has been a part of our culture for over 30 years. As it moved through the generations, 8-bit earned its independence from its video game roots. The idea of 8-bit now stands for a refreshing level of simplicity and minimalism, is capable of sonic and visual beauty, and points to the layer of technology that suffuses our modern lives. No longer just nostalgia art, contemporary 8-bit artists and chiptunes musicians have elevated the form to new levels of creativity and cultural reflection.



June 19th, 2012 by Adam

Digital Game Sales Rising, Retail Shrinking

We are beyond peak retail for video game sales, but don’t worry because digital sales are increasing. Statista looked at retail sales from 1996 to 2011 and determined that 2008 was the height of retail sales.

If the next generation of consoles incorporate good digital distribution capabilities than I can picture the end of retail game sales will be inevitable.

Does this mean the death of the used game market?

Click it to make it bigger.

Via VentureBeat.



June 18th, 2012 by Adam

A Horror Game from the POV of a Toddler

Krillbite Studio is creating what looks to be a scary and amazing game called Among the Sleep. It’s played from the perspective of a two year old and it may just take the crown from Amnesia for being the scariest game ever.

Among The Sleep invites you into the mind and body of a two year old child. After being put to bed one evening, mysterious things start to happen.

Being played in first person, the game let its players immerse themselves in a child’s limitless imagination. This is a perspective we all have a distant familiarity with, but few can clearly remember what it felt like.

In the borderland between dream and reality, surreal creatures and diverse environments will present you with both physical and mental obstacles that challenge your creativity.

Found via bOingbOing.



June 11th, 2012 by Adam
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