The Economist takes a in-depth look at the business of video games in their series All the world’s a game and they have some neat things to say about the industry. Worth a read for sure.
So who plays? The stereotypical image of the gamer—teenaged, male and probably rather nerdy— has hardly changed in 20 years. But it is no longer accurate, if it ever was. Today the average age of players in America, the biggest market, is 37, and 42% of them are female, according to the Entertainment Software Association (ESA), an American trade group. Some 72% of households in America play games of some sort, says the ESA. Even among the over-50s the share is one in three.
The article also notes the rise of mobile gaming:
Now the ever-increasing computing power of mobile phones has put the means of playing games into the pockets of people who would never think of spending hundreds of dollars on a dedicated console or a PC. The simple games that came pre-loaded onto the mobile handsets of a decade ago have evolved into a subset of the industry in its own right, appealing to a more casual crowd who play them on trains, in airport departure lounges or while waiting for the washing to finish. Today’s smartphones pack far more computing power than the original PlayStation, and games are a big part of their appeal: the two most popular kinds of software on Apple’s App Store are games and entertainment.
We have space for 10 individuals (or small teams) to participate in the workshops and present their finished product at the end of the month. These spaces will be limited to female game-makers, with a preference for those making their first game, and will be filled on a first-come, first-served basis.
What if I have no coding or game design experience?
You don’t need to have worked on games before to participate in JAMuary. We have a resource package for new game-makers to help you get started.
Once Upon is an art project that took modern popular websites and rebuilt them as if they were designed in 1997. Google+, YouTube, and Facebook are all rebuilt to reflect a design psychology from 97 and are best viewed using Netscape Navigator 4.
Of course, if any of these sites were built back then they would’ve failed for various reasons.
Lucky for us the artists created an absolutely odd film of people drinking beer while surfing the internet:
At a TIFF Nexus event there was a great panel on how the upcoming Neuromancer film and game are being developed in sync with one another. The panelist cover the business and creative side of adopting a book to other mediums as well as the difficulties in developing both at the same time.
I haven’t tried Corona one yet so I can’t speak from experience but it does look good. It looks like they have a code editor which can be very helpful (or dangerous) depending on your comfort dealing with code.
Stencyl Stencyl is a easy to learn visual game editor that has some really good templates to start from. At the recent Gamercamp they had setup Stencyl for people to play around with during the game jam they ran during Maker U afternoon.